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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[CrossOver Games releases version 8.1.0]]></title><link>http://www.tuaw.com/2009/11/20/crossover-games-releases-version-8-1-0/</link><guid isPermaLink="true">http://www.tuaw.com/2009/11/20/crossover-games-releases-version-8-1-0/</guid><comments>http://www.tuaw.com/2009/11/20/crossover-games-releases-version-8-1-0/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.tuaw.com/category/gaming/" rel="tag">Gaming</a>, <a href="http://www.tuaw.com/category/software/" rel="tag">Software</a>, <a href="http://www.tuaw.com/category/odds-and-ends/" rel="tag">Odds and ends</a>, <a href="http://www.tuaw.com/category/developer/" rel="tag">Developer</a>, <a href="http://www.tuaw.com/category/snow-leopard/" rel="tag">Snow Leopard</a></p><div style="text-align: center;"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.tuaw.com/media/2009/11/crossovergamesmaclinux.jpg" /></div>
The folks behind CrossOver Games sent us a note that <a href="http://www.codeweavers.com/products/cxgames/">version 8.1.0 of their software has come out</a>, and it's got some nice upgrades for Mac and Linux folks who prefer to run their games in Windows almost-emulators (it's based on <a href="http://www.winehq.org/">Wine</a>, and as we all know, Wine Is Not an Emulator) rather than <a href="http://www.tuaw.com/2009/11/02/an-illustrated-guide-to-boot-camp-and-windows-7/">Boot Camping over to the real thing</a>. <a href="http://www.tuaw.com/2008/04/17/tuaw-hands-on-with-crossover-games/">We tried out CrossOver Games</a> a while back, and found it lacking in almost everything but Steam games, but actually that's OK, because lately <a href="http://store.steampowered.com/">Steam</a> has a lot of games going on. Accordingly, this new version has support built-in for <a href="http://l4d.com/">the brand new <em>Left 4 Dead 2</em></a>, as well as fixes for Steam's voice chat, a few upgrades for <em>WoW</em> on Linux and <em>Guild Wars</em>, and a couple of changes to ensure compatibility with Snow Leopard. Sounds like a nice solid upgrade -- owners of the software can grab it for free, or you can try out the app for yourself <a href="http://www.codeweavers.com/products/cxgames/">from their website</a>.<br />
<br />
In case you don't have the app yet, CodeWeavers also let us know that they're giving away a Linux rig that's the "ultimate" in... wait for it... gaming. Yes, putting together a Linux rig for gaming is like putting a UFC fighter on a dance show, but we guess <a href="http://www.youtube.com/watch?v=XnkUeu8twRE">stranger things have happened</a>. Anyway, CrossOver Games will definitely help you play at least a few games on the decked-out rig, if you want a shot at winning the thing, all you have to do is pick up the software before December 1st. They'll pick a name out of a hat, and if it's yours, there'll be an awesome 'nix box headed your way. Good luck with <a href="http://xkcd.com/619/">getting smooth fullscreen Flash video to work</a>. We kid! You Linux guys make it so easy.<br />
<br />
Oh wait, what's that? <a href="http://www.tuaw.com/2009/02/01/flash-coming-to-the-iphone-after-all/">Flash on the iPhone</a>? I have no idea what you're talking about.<p style="padding:5px;clear:both;"><a href="http://www.tuaw.com">TUAW</a><a href="http://www.tuaw.com/2009/11/20/crossover-games-releases-version-8-1-0/">CrossOver Games releases version 8.1.0</a> originally appeared on <a href="http://www.tuaw.com">The Unofficial Apple Weblog (TUAW)</a> on Fri, 20 Nov 2009 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.codeweavers.com/store/ads/gamerpc>Read</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2009/11/20/crossover-games-releases-version-8-1-0/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/forward/19247465/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2009/11/20/crossover-games-releases-version-8-1-0/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>crossover</category><category>crossover-games</category><category>emulation</category><category>flash</category><category>gaming</category><category>guild-wars</category><category>linux</category><category>rig</category><category>software</category><category>steam</category><category>ufc-fighter</category><category>version</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Fri, 20 Nov 2009 11:30:00 EST</pubDate></item><item><title><![CDATA[Jobs to dev on app name change: "Not that big of a deal."]]></title><link>http://www.tuaw.com/2009/11/20/jobs-to-dev-on-app-name-change-not-that-big-of-a-deal/</link><guid isPermaLink="true">http://www.tuaw.com/2009/11/20/jobs-to-dev-on-app-name-change-not-that-big-of-a-deal/</guid><comments>http://www.tuaw.com/2009/11/20/jobs-to-dev-on-app-name-change-not-that-big-of-a-deal/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.tuaw.com/category/software/" rel="tag">Software</a>, <a href="http://www.tuaw.com/category/steve-jobs/" rel="tag">Steve Jobs</a>, <a href="http://www.tuaw.com/category/apple/" rel="tag">Apple</a>, <a href="http://www.tuaw.com/category/developer/" rel="tag">Developer</a></p><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/www.tuaw.com/media/2009/11/ipodripicon.jpg" />I don't know if this was the <em>right</em> thing for Steve Jobs to say, but on the other hand, I do think it's the <em>perfect</em> thing for him to say. The story, as <a href="http://www.crunchgear.com/2009/11/19/apple-change-name/">reported by our buddy Daniel Brusilovsky over at Crunchgear</a>, goes like this: A company called <a href="http://thelittleappfactory.com/">The Little App Factory</a> got a letter from Apple, who had a legal issue with one of their apps, formerly named <a href="http://thelittleappfactory.com/irip/">iPodRip</a>. <br />
<br />
Apple didn't like the fact that "iPod" was clearly in the name, and so despite the fact that the software was meant to transfer songs back and forth specifically from an iPod, Apple wanted the name changed. The company's co-owner, John Devor, sent a very long and well-reasoned letter to Mr. Jobs himself explaining that their only wish was to extend Apple's hardware's capabilities, and that they were all Apple fans, and that they'd used the name for a long time and they were worried that a competitor might steal their customers and Jobs was an inspiration to the guy, who'd just dropped out of school, and could they please get a pass on this one?<br />
<br />
Jobs' response -- yes, he wrote back personally -- was just three lines:<br />
<em><br />
Change your apps name. Not that big of a deal.<br />
<br />
Steve<br />
<br />
Sent from my iPhone<br />
</em><br />
Kids, that's how you become the kind of guy who runs a brilliant computer company, is seen on the cover of Time multiple times, gets named <a href="http://money.cnn.com/2009/11/04/technology/steve_jobs_ceo_decade.fortune/index.htm">CEO of the Decade</a> and just generally rocks. I feel for The Little App Factory, I really do, but you gotta believe the Steve. It's not that big of a deal.<br />
<br />
We'll do our part, though: the app formerly known as iPodRip is now known as iRip, and is <a href="http://thelittleappfactory.com/irip/">available with a free trial period from the developer's site</a>.<br />
<br />
[via Techmeme]<br type="_moz" /><p style="padding:5px;clear:both;"><a href="http://www.tuaw.com">TUAW</a><a href="http://www.tuaw.com/2009/11/20/jobs-to-dev-on-app-name-change-not-that-big-of-a-deal/">Jobs to dev on app name change: "Not that big of a deal."</a> originally appeared on <a href="http://www.tuaw.com">The Unofficial Apple Weblog (TUAW)</a> on Fri, 20 Nov 2009 07:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.crunchgear.com/2009/11/19/apple-change-name/>Read</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2009/11/20/jobs-to-dev-on-app-name-change-not-that-big-of-a-deal/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/forward/19247425/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2009/11/20/jobs-to-dev-on-app-name-change-not-that-big-of-a-deal/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ipodrip</category><category>irip</category><category>john-devor</category><category>steve</category><category>steve jobs</category><category>steve-jobs</category><category>SteveJobs</category><category>the-little-app-factory</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Fri, 20 Nov 2009 07:00:00 EST</pubDate></item><item><title><![CDATA[MS software architect: Apps don't make the phone]]></title><link>http://www.tuaw.com/2009/11/19/ms-software-architect-apps-dont-make-the-phone/</link><guid isPermaLink="true">http://www.tuaw.com/2009/11/19/ms-software-architect-apps-dont-make-the-phone/</guid><comments>http://www.tuaw.com/2009/11/19/ms-software-architect-apps-dont-make-the-phone/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.tuaw.com/category/analysisopinion/" rel="tag">Analysis / Opinion</a>, <a href="http://www.tuaw.com/category/desktops/" rel="tag">Desktops</a>, <a href="http://www.tuaw.com/category/hardware/" rel="tag">Hardware</a>, <a href="http://www.tuaw.com/category/software/" rel="tag">Software</a>, <a href="http://www.tuaw.com/category/developer/" rel="tag">Developer</a>, <a href="http://www.tuaw.com/category/iphone/" rel="tag">iPhone</a>, <a href="http://www.tuaw.com/category/app-store/" rel="tag">App Store</a></p><img align="right" vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.tuaw.com/media/2009/11/screen-cap-apple-app-store.jpg" />This sounds an awful lot like sour grapes to me: <a href="http://www.tuaw.com/2006/06/16/gates-to-pull-back-on-role-at-microsoft-in-2008/">Ray Ozzie</a>, Microsoft's chief software engineer, <a href="http://venturebeat.com/2009/11/17/microsofts-ray-ozzie-apps-dont-make-your-phone-special/">told a Professional Developers' Conference earlier this week</a> that it wasn't the apps that would make or break the smartphone platforms. Of course, that's what most press and blog outlets seem to be focusing on (maybe because we all already know what the hardware is like -- apps change every day if not every minute, and the hardware only changes occasionally), but Ozzie says customers won't buy a phone for the apps. The biggest apps, he says, will eventually be available on every platform. To put it in as few words as possible, you'll be able to tweet from everything in the future.<br />
<br />
And he's got part of a good point there: it's true, the major functionality of "killer apps" will be available across platforms. But Ozzie forgets (or is just ignoring) that that's already the case on desktops. While yes, you could claim that <a href="http://www.tuaw.com/2007/06/12/the-line-between-web-and-real-apps-on-the-iphone/">porting to the various smartphones is easier</a> than porting to the various PC platforms, that doesn't avoid the fact that I can tweet, IM, email, browse, edit photos and movies, and do whatever else I want on both platforms as well. And for some reason (ahem, the hardware and the way both software and hardware are designed), I'd rather do them on the Mac. <a href="http://www.tuaw.com/2008/11/07/j-d-power-survey-ranks-iphone-highest/">People love their iPhones</a> not just for the apps but for the way it fits in their hand, and how just plain slick it is.<br />
<br />
That's not to say that the smartphone platform war is over -- no way, it's only beginning, and we consumers will take innovative ideas wherever we can get them. But Ozzie saying the apps don't count (and <a href="http://www.tuaw.com/2008/10/02/ballmer-channels-1985-suggests-apple-split-iphone-hardware-and/">echoing his fellow Microsofters</a> in trying to separate Apple from their software strategy) seems to mean that even he thinks he's already lost that race -- they certainly do play a large part in which platform consumers eventually choose.<p style="padding:5px;clear:both;"><a href="http://www.tuaw.com">TUAW</a><a href="http://www.tuaw.com/2009/11/19/ms-software-architect-apps-dont-make-the-phone/">MS software architect: Apps don't make the phone</a> originally appeared on <a href="http://www.tuaw.com">The Unofficial Apple Weblog (TUAW)</a> on Thu, 19 Nov 2009 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://venturebeat.com/2009/11/17/microsofts-ray-ozzie-apps-dont-make-your-phone-special/>Read</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2009/11/19/ms-software-architect-apps-dont-make-the-phone/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/forward/19245745/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2009/11/19/ms-software-architect-apps-dont-make-the-phone/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>choice</category><category>developers</category><category>development</category><category>hardware</category><category>microsoft</category><category>pc</category><category>platform</category><category>professional-developers-conference</category><category>ray ozzie</category><category>RayOzzie</category><category>smartphones</category><category>software</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Thu, 19 Nov 2009 11:00:00 EST</pubDate></item><item><title><![CDATA[Family-friendly Zombies on the iPhone]]></title><link>http://www.tuaw.com/2009/11/18/family-friendly-zombies-on-the-iphone/</link><guid isPermaLink="true">http://www.tuaw.com/2009/11/18/family-friendly-zombies-on-the-iphone/</guid><comments>http://www.tuaw.com/2009/11/18/family-friendly-zombies-on-the-iphone/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.tuaw.com/category/gaming/" rel="tag">Gaming</a>, <a href="http://www.tuaw.com/category/humor/" rel="tag">Humor</a>, <a href="http://www.tuaw.com/category/itunes-store/" rel="tag">iTS</a>, <a href="http://www.tuaw.com/category/software/" rel="tag">Software</a>, <a href="http://www.tuaw.com/category/odds-and-ends/" rel="tag">Odds and ends</a>, <a href="http://www.tuaw.com/category/iphone/" rel="tag">iPhone</a>, <a href="http://www.tuaw.com/category/app-store/" rel="tag">App Store</a>, <a href="http://www.tuaw.com/category/app-review/" rel="tag">App Review</a></p><img align="right" hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.tuaw.com/media/2009/11/zombiesiphoneturn-based.jpg" />We have a lot of apps coming through our tipline, but this one caught my eye, not only because it is called <a href="http://www.westbright.com/">Zombies</a> (the stumbling undead always catch my eye), but because it offers up a bit of good old-fashioned fun in the form of <a href="http://www.koobifora.com/daleks/">a Daleks!-style</a> remake. <br />
<br />
Gameplay is simple and straighforward -- you run, turn-by-turn in eight directions, from zombies, who pursue you at the same speed, and though the game runs at any pace you want (perfect for gameplay on the iPhone, in my opinion, since most of the time I'm just looking for a few seconds to a couple minutes of easy-to-pick-up action), the dread is real. Just like actual zombies, these guys shamble their way toward you with a hunger that only brains can satisfy. <br />
<br />
The game is on the App Store now [<a href="http://itunes.apple.com/us/app/zombies/id335093135?mt=8">iTunes link</a>]. I will say that it is a touch pricey at $2.99 (a simple arcade game like this seems made for the 99-cent price point, and it will probably end up there eventually), but who am I to begrudge the developers a couple of bucks? I don't need to drink that cup of Starbucks anyway. If you're in the mood for a simple, zombified twist on an old classic, this is it.<br />
<br />
While you're at it, check out <a href="http://www.tuaw.com/2009/07/02/wwdc-demo-zombies-a-modern-update-of-daleks-preview/">the Zombies preview video we shot at WWDC</a> last July.<p style="padding:5px;clear:both;"><a href="http://www.tuaw.com">TUAW</a><a href="http://www.tuaw.com/2009/11/18/family-friendly-zombies-on-the-iphone/">Family-friendly Zombies on the iPhone</a> originally appeared on <a href="http://www.tuaw.com">The Unofficial Apple Weblog (TUAW)</a> on Wed, 18 Nov 2009 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.westbright.com/>Read</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2009/11/18/family-friendly-zombies-on-the-iphone/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/forward/19243555/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2009/11/18/family-friendly-zombies-on-the-iphone/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>app-review</category><category>app-store</category><category>arcade-game</category><category>attack</category><category>daleks</category><category>dread</category><category>old-school</category><category>price</category><category>shambling</category><category>simple</category><category>turn-based</category><category>undead</category><category>zombies</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Wed, 18 Nov 2009 11:00:00 EST</pubDate></item><item><title><![CDATA[OnLive claims to run gaming service on iPhone]]></title><link>http://www.tuaw.com/2009/11/18/onlive-claims-to-run-gaming-service-on-iphone/</link><guid isPermaLink="true">http://www.tuaw.com/2009/11/18/onlive-claims-to-run-gaming-service-on-iphone/</guid><comments>http://www.tuaw.com/2009/11/18/onlive-claims-to-run-gaming-service-on-iphone/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.tuaw.com/category/gaming/" rel="tag">Gaming</a>, <a href="http://www.tuaw.com/category/hardware/" rel="tag">Hardware</a>, <a href="http://www.tuaw.com/category/rumors/" rel="tag">Rumors</a>, <a href="http://www.tuaw.com/category/software/" rel="tag">Software</a>, <a href="http://www.tuaw.com/category/odds-and-ends/" rel="tag">Odds and ends</a>, <a href="http://www.tuaw.com/category/iphone/" rel="tag">iPhone</a></p><div style="text-align: center;"><a href="http://www.onlive.com/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.tuaw.com/media/2009/11/onlivestreamconsole.jpg" /><br />
</a></div>
<a href="http://www.onlive.com/">OnLive</a> is a company that has been claiming to do the seemingly impossible -- they plan to set up a sort of "cloud gaming" console, where instead of hardware in individual houses (like we have now; you buy a console for your home), they'll have hardware over the Internet, and <a href="http://www.joystiq.com/2009/03/24/gdc09-rearden-studios-introduces-onlive-game-service-and-micro/">stream your game to you like watching television</a>. All of the processing and coding will be done on a remote server, but with signals flowing from your controller, it'll seem like you're just playing Xbox at home. It all works in theory, but in practice, Internet connections aren't solid or stable enough to send commands and full HD video back and forth without enough lag to make things unplayable.<br />
<br />
Still, without actually releasing a product so far, OnLive claims they can do it, and now they're claiming to do it on the iPhone as well. <a href="http://www.appleinsider.com/articles/09/11/16/onlive_cloud_gaming_service_demonstrated_on_apples_iphone.html">AppleInsider reports that at a recent event</a> in New York, OnLive showed off the same game service running on "2 iPhones, a tv, and a computer" simultaneously, with gamers on all the devices able to communicate and watch each others' gameplay. CEO Steve Perlman admits it's a "tech demo," but doesn't go into detail on what that means (it could simply be a demo running separately on the devices, to show what it <em>would</em> be like, or I've heard of OnLive events where the server is sitting in the room next door). And of course, there's no date or information on an actual release yet.<br />
<br />
OnLive's service definitely sounds possible someday -- as Internet connections get faster and hardware gets even cheaper, it's not a stretch to think we'll eventually move the heavy processor lifting to another location, leaving much tinier consoles and PCs taking up space on our desks and TV stands at home. But so far all it seems they've got is an idea (and the money that excited financiers have put into the project). We'll have to believe it works when we see it.<p style="padding:5px;clear:both;"><a href="http://www.tuaw.com">TUAW</a><a href="http://www.tuaw.com/2009/11/18/onlive-claims-to-run-gaming-service-on-iphone/">OnLive claims to run gaming service on iPhone</a> originally appeared on <a href="http://www.tuaw.com">The Unofficial Apple Weblog (TUAW)</a> on Wed, 18 Nov 2009 09:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blog.onlive.com/2009/11/13/onlive-in-the-palm-of-your-hand/>Read</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2009/11/18/onlive-claims-to-run-gaming-service-on-iphone/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/forward/19243800/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2009/11/18/onlive-claims-to-run-gaming-service-on-iphone/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>app-store</category><category>broadband-internet</category><category>cloud</category><category>controls</category><category>games</category><category>gaming</category><category>hd</category><category>iphone</category><category>lag</category><category>latency</category><category>onlive</category><category>platform</category><category>sdk</category><category>streaming</category><category>system</category><category>tech-demo</category><category>television</category><category>video</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Wed, 18 Nov 2009 09:30:00 EST</pubDate></item><item><title><![CDATA[iMac benchmarks and review say it's a beast]]></title><link>http://www.tuaw.com/2009/11/17/imac-benchmarks-and-review-say-its-a-beast/</link><guid isPermaLink="true">http://www.tuaw.com/2009/11/17/imac-benchmarks-and-review-say-its-a-beast/</guid><comments>http://www.tuaw.com/2009/11/17/imac-benchmarks-and-review-say-its-a-beast/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.tuaw.com/category/desktops/" rel="tag">Desktops</a>, <a href="http://www.tuaw.com/category/hardware/" rel="tag">Hardware</a>, <a href="http://www.tuaw.com/category/imac/" rel="tag">iMac</a></p><div style="text-align: center;"><a href="http://timon-royer.com/en/35/apple-27-imac-late-2009-core-i5-and-core-i7-benchmarks-are-out/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.tuaw.com/media/2009/11/imaci7benchmarks.jpg" alt="" /></a></div>
People have had their chances to put their grubby hands on <a href="http://www.tuaw.com/2009/10/20/first-look-new-imacs-announced-and-theyre-incredible/">those "incredible" iMacs</a> that got released a few weeks ago, and the results are in. And they're great, apparently. First up, MacRumors has a collection of <a href="http://www.macrumors.com/2009/11/14/core-i7-based-27-imac-benchmarks-show-significant-improvements/">a few sets of benchmarks</a> on the new machines, and <a href="http://www.intel.com/products/processor/corei7/index.htm">the Core i7 processor</a> (a $200 upgrade from the still very powerful Core i5) especially kicks up the speed to a place where it's competing with even the Mac Pro. In fact, in the second comparison, when pitted up against the single CPU Mac Pro, the iMac is virtually identical. Not only is it <a href="http://store.apple.com/us/configure/MB953LL/A?mco=MTM3NDc2NjA">slightly cheaper</a> <a href="http://store.apple.com/us/configure/MB871LL/A?mco=MTM3NDc3ODQ">depending on options</a>, but you get that nice monitor for free.<br />
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Electronista <a href="http://www.electronista.com/reviews/imac-27-inch-with-core-i5.html">has a much more qualitative analysis</a>, but they still love the new machine. Their "biggest" problem (aside from the usual complaints about the glossy screen and a lack of easy-to-reach ports) seems to be just the size of it. The 27" iMac is a big machine no matter how thin it gets. But they agree: with the i7 in there and all of the extra options, the iMac is a monster, matching up to the Mac Pros sitting in the lower atmosphere.<br />
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Good stuff. I'm not personally in the market for a new computer, but man -- if I was ready to spend $2000 on a quality machine, it's tough to consider anything else a better purchase than the new iMac.<br />
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UPDATE: <a href="http://timon-royer.com/en/35/apple-27-imac-late-2009-core-i5-and-core-i7-benchmarks-are-out/">Chart graphic is from Timon Royer</a>, we regret the omission.<p style="padding:5px;clear:both;"><a href="http://www.tuaw.com">TUAW</a><a href="http://www.tuaw.com/2009/11/17/imac-benchmarks-and-review-say-its-a-beast/">iMac benchmarks and review say it's a beast</a> originally appeared on <a href="http://www.tuaw.com">The Unofficial Apple Weblog (TUAW)</a> on Tue, 17 Nov 2009 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.macrumors.com/2009/11/14/core-i7-based-27-imac-benchmarks-show-significant-improvements/>Read</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2009/11/17/imac-benchmarks-and-review-say-its-a-beast/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/forward/19242322/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2009/11/17/imac-benchmarks-and-review-say-its-a-beast/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>analysis</category><category>beast</category><category>benchmarks</category><category>core-i7</category><category>electronista</category><category>hardware</category><category>imac</category><category>macrumors</category><category>problem</category><category>processor</category><category>qualitative</category><category>review</category><category>reviews</category><category>size</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Tue, 17 Nov 2009 09:00:00 EST</pubDate></item><item><title><![CDATA[Apple rejects Unity games on the App Store]]></title><link>http://www.tuaw.com/2009/11/14/apple-rejects-unity-games-on-the-app-store/</link><guid isPermaLink="true">http://www.tuaw.com/2009/11/14/apple-rejects-unity-games-on-the-app-store/</guid><comments>http://www.tuaw.com/2009/11/14/apple-rejects-unity-games-on-the-app-store/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.tuaw.com/category/gaming/" rel="tag">Gaming</a>, <a href="http://www.tuaw.com/category/apple/" rel="tag">Apple</a>, <a href="http://www.tuaw.com/category/developer/" rel="tag">Developer</a>, <a href="http://www.tuaw.com/category/iphone/" rel="tag">iPhone</a>, <a href="http://www.tuaw.com/category/app-store/" rel="tag">App Store</a>, <a href="http://www.tuaw.com/category/sdk/" rel="tag">SDK</a></p><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/www.tuaw.com/media/2009/11/ravensword_castle02.jpg" />Touch Arcade has the news that the long-awaited <a href="http://toucharcade.com/2009/11/12/ravensword-and-many-other-unity-powered-games-rejected-by-apple/"><em>Ravensword</em> and a number of other games</a> built on <a href="http://unity3d.com/">the Unity game engine </a>have been rejected by Apple from the App Store. The problem appears to be <a href="http://arstechnica.com/apple/news/2009/01/iphone-dev-user-phone-numbers.ars">a number of API calls</a> in the engine (though not specifically the game themselves, as I understand it) that allow the games to access the iPhone's number and send it back to the developer's servers.<br />
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Apple considers these to <a href="http://arstechnica.com/apple/news/2009/01/iphone-dev-user-phone-numbers.ars">be private APIs,</a> and they also got games developer Storm8 in trouble earlier this week; <a href="http://www.mobile-ent.biz/news/35015/Storm8-iPhone-games-pulled-from-App-Store-following-privacy-lawsuit">their games were pulled from the store</a> in response to a lawsuit alleging that they were collecting data from users without their knowledge.<br />
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Chillingo, publishers of <a href="http://toucharcade.com/2009/08/11/first-look-at-ravensword-the-fallen-king-an-upcoming-3d-action-rpg/"><em>Ravensword</em></a>, contacted us about this story, and they said that while the Unity engine does allow developers to use these calls, they did not use them or collect any user information. We're also told that the problem APIs "have been removed," and Chillingo has resubmitted the game for App Store approval.<br />
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As I understand it, this is the <a href="http://www.tuaw.com/2008/11/26/google-yeah-we-did-use-undocumented-api-so-what/">same type of issue that came up with Google</a> a while back. It's not the same APIs (Google was using the proximity sensor back then), but now as then, it's Apple's call whether they will allow developers to use these private and undocumented calls. Obviously some apps on the iPhone have to access the address book from time to time, but it's Apple's call whether they can use APIs like that or not. This time, it appears, they said no.<br />
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<strong>Update:</strong> Unity has also contacted us, and they say that the engine was updated to Apple's wishes as soon as they learned of the issue. They also would like to point out that while Storm8 did use the same private API calls, they don't use Unity to run their games.  Storm8's <a href="http://forums.storm8.com/showthread.php?t=5849">update on the issue is here</a>.<p style="padding:5px;clear:both;"><a href="http://www.tuaw.com">TUAW</a><a href="http://www.tuaw.com/2009/11/14/apple-rejects-unity-games-on-the-app-store/">Apple rejects Unity games on the App Store</a> originally appeared on <a href="http://www.tuaw.com">The Unofficial Apple Weblog (TUAW)</a> on Sat, 14 Nov 2009 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://toucharcade.com/2009/11/12/ravensword-and-many-other-unity-powered-games-rejected-by-apple/>Read</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2009/11/14/apple-rejects-unity-games-on-the-app-store/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/forward/19239514/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2009/11/14/apple-rejects-unity-games-on-the-app-store/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>app store</category><category>AppStore</category><category>chillingo</category><category>google</category><category>private apis</category><category>PrivateApis</category><category>ravensword</category><category>undocumented apis</category><category>UndocumentedApis</category><category>unity engine</category><category>unity-engine</category><category>UnityEngine</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Sat, 14 Nov 2009 12:00:00 EST</pubDate></item><item><title><![CDATA[Apple launches iTunes Preview for external browser links]]></title><link>http://www.tuaw.com/2009/11/13/apple-launches-itunes-preview-for-external-browser-links/</link><guid isPermaLink="true">http://www.tuaw.com/2009/11/13/apple-launches-itunes-preview-for-external-browser-links/</guid><comments>http://www.tuaw.com/2009/11/13/apple-launches-itunes-preview-for-external-browser-links/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.tuaw.com/category/itunes-store/" rel="tag">iTS</a>, <a href="http://www.tuaw.com/category/multimedia/" rel="tag">Multimedia</a>, <a href="http://www.tuaw.com/category/itunes/" rel="tag">iTunes</a>, <a href="http://www.tuaw.com/category/apple/" rel="tag">Apple</a>, <a href="http://www.tuaw.com/category/music/" rel="tag">Music</a></p><div style="text-align: center;"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.tuaw.com/media/2009/11/replayiyazitunespreview.jpg" /></div>
This is the kind of thing that probably should have been done a long time ago, but <a href="http://www.macworld.com/article/143825/2009/11/itunes_preview.html?lsrc=rss_main">Macworld is reporting that Apple has launched iTunes Preview</a>, a page that appears when you click an iTunes link (<a href="http://itunes.apple.com/us/album/stranger-than-fiction/id153992">like this one</a>) and your browser sends you over to iTunes. Previously, you just got that placeholder page that said "One Moment Please" and asked if you wanted to open the link in an external application, but with iTunes Preview, you get a nicely laid out page with information and reviews (and your browser still opens up the iTunes store).<br />
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Currently it only seems to work with music -- <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewMovie?id=322447599&amp;s=143441">movies</a> and <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewTVSeason?i=339344149&amp;id=323236719&amp;s=143441">television</a> only get a small thumbnail, and <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/browserRedirect?url=itms%253A%252F%252Fitunes.apple.com%252FWebObjects%252FMZStore.woa%252Fwa%252FviewSoftware%253Fid%253D307830430%2526cc%253Dus%2526mt%253D8">applications</a> get the same old gray page. But that'll probably change before long -- it's much smoother to see what you're clicking through to, and of course there's the added bonus for people who don't actually have iTunes installed. As MacWorld points out, there are actually no "preview" buttons on the page -- you can't listen to music there, only click through to the iTunes store. But like I said, it's better than a blank window and a browser popup asking for your permission. I wouldn't be surprised at all to see this grow a lot more in the future.<p style="padding:5px;clear:both;"><a href="http://www.tuaw.com">TUAW</a><a href="http://www.tuaw.com/2009/11/13/apple-launches-itunes-preview-for-external-browser-links/">Apple launches iTunes Preview for external browser links</a> originally appeared on <a href="http://www.tuaw.com">The Unofficial Apple Weblog (TUAW)</a> on Fri, 13 Nov 2009 09:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.macworld.com/article/143825/2009/11/itunes_preview.html?lsrc=rss_main>Read</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2009/11/13/apple-launches-itunes-preview-for-external-browser-links/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/forward/19235900/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2009/11/13/apple-launches-itunes-preview-for-external-browser-links/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>apple</category><category>features</category><category>information</category><category>itunes</category><category>itunes store</category><category>itunes-store</category><category>ItunesStore</category><category>listen</category><category>macworld</category><category>movies</category><category>music</category><category>preview</category><category>release</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Fri, 13 Nov 2009 09:30:00 EST</pubDate></item><item><title><![CDATA[App Store devs get "edge"-y as a reaction to trademark threats]]></title><link>http://www.tuaw.com/2009/11/13/app-store-devs-get-edge-y-as-a-reaction-to-trademark-threats/</link><guid isPermaLink="true">http://www.tuaw.com/2009/11/13/app-store-devs-get-edge-y-as-a-reaction-to-trademark-threats/</guid><comments>http://www.tuaw.com/2009/11/13/app-store-devs-get-edge-y-as-a-reaction-to-trademark-threats/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.tuaw.com/category/gaming/" rel="tag">Gaming</a>, <a href="http://www.tuaw.com/category/software/" rel="tag">Software</a>, <a href="http://www.tuaw.com/category/developer/" rel="tag">Developer</a>, <a href="http://www.tuaw.com/category/iphone/" rel="tag">iPhone</a>, <a href="http://www.tuaw.com/category/app-store/" rel="tag">App Store</a></p><div style="text-align: center;"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.tuaw.com/media/2009/11/crittercredgetuaw.jpg" /></div>
App Store developers can be a rebellious kind -- we've already covered the story of <a href="http://www.tuaw.com/2009/10/13/dev-raises-price-of-3-app-to-40-just-to-spite-customers/">a company shooting their price up to $40</a> just to show their customers how much they could be charging, and now, in response to <a href="http://www.gamesindustry.biz/articles/langdell-finds-new-trade-mark-target">an overly defensive trademark owner</a>, developers on the store are <a href="http://toucharcade.com/2009/11/11/indie-developers-band-against-edge-trademark-claims/">putting the word "Edge" in their titles</a>. Even high profile releases like <a href="http://www.tuaw.com/2009/05/07/eliss-releases-version-1-1/">the sequel to <em>Eliss</em></a> and <a href="http://www.tuaw.com/2009/10/08/canabalt-makes-running-for-your-life-fun/">the popular <em>Canabalt</em></a> are becoming <a href="http://www.flickr.com/photos/40057013@N06/4096463706/"><em>Edgeliss</em></a> and <a href="http://atomicedgegames.com/canabedge/"><em>Canabedge</em></a>. <em>Critter Crunch</em> becomes <a href="http://crittercrunch.com/"><em>Critter Edge</em></a> on their main page, and so on.<br />
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The story starts with a guy named Tim Langdell, who started a company a while back named <a href="http://en.wikipedia.org/wiki/EDGE_Games">Edge Games</a>. Since he founded that company, he has mercilessly gone after any other game company who dares to use the word "edge" in their title, claiming that he has the trademark to any and all "edge"-related gaming. He's <a href="http://kotaku.com/5370359/electronic-arts-sues-to-cancel-langdells-trademarks">gone after EA's <em>Mirror's Edge</em></a> and a few other titles, but the App Store has been a prime target, where he simply contacts Apple, claims the app is in violation of his trademarks, and <a href="http://toucharcade.com/2009/10/06/mobigames-edge-returns-to-the-app-store-again/">gets apps pulled without a problem</a>. The latest target is <a href="http://www.gamesindustry.biz/articles/langdell-finds-new-trade-mark-target">a title called <em>Killer Edge Racing</em></a> by a company named PuzzleKings, and reportedly Langdell has gone so far as to trademark that name, despite the fact that the game using it has been around for years.<br />
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Hence the indie game developers' "edge-volution." They aren't actually renaming their games in the store, just showing off solidarity with other developers against what they see as Langdell's wrongdoing, and getting the word out about his actions against "edge" on the App Store.<p style="padding:5px;clear:both;"><a href="http://www.tuaw.com">TUAW</a><a href="http://www.tuaw.com/2009/11/13/app-store-devs-get-edge-y-as-a-reaction-to-trademark-threats/">App Store devs get "edge"-y as a reaction to trademark threats</a> originally appeared on <a href="http://www.tuaw.com">The Unofficial Apple Weblog (TUAW)</a> on Fri, 13 Nov 2009 08:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://toucharcade.com/2009/11/11/indie-developers-band-against-edge-trademark-claims/>Read</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2009/11/13/app-store-devs-get-edge-y-as-a-reaction-to-trademark-threats/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/forward/19235877/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2009/11/13/app-store-devs-get-edge-y-as-a-reaction-to-trademark-threats/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>app-store</category><category>canabalt</category><category>canabedge</category><category>critter-crunch</category><category>edge</category><category>edge-games</category><category>edge-volution</category><category>eliss</category><category>iphone</category><category>killer-edge-racing</category><category>mirrors-edge</category><category>tim-langdell</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Fri, 13 Nov 2009 08:30:00 EST</pubDate></item><item><title><![CDATA[Chrome for Mac due in December?]]></title><link>http://www.tuaw.com/2009/11/12/chrome-for-mac-due-in-december/</link><guid isPermaLink="true">http://www.tuaw.com/2009/11/12/chrome-for-mac-due-in-december/</guid><comments>http://www.tuaw.com/2009/11/12/chrome-for-mac-due-in-december/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.tuaw.com/category/software/" rel="tag">Software</a>, <a href="http://www.tuaw.com/category/freeware/" rel="tag">Freeware</a>, <a href="http://www.tuaw.com/category/developer/" rel="tag">Developer</a></p><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/www.tuaw.com/media/2009/11/google-chrome-browser-logo.jpg" />I sure thought <a href="http://www.tuaw.com/2009/10/23/google-chrome-released-for-mac/">Google Chrome was already out for Mac</a>, but apparently that was just a developer preview -- they haven't yet done an official release (<a href="http://www.tuaw.com/2009/02/13/google-chrome-for-mac-dont-hold-your-breath/">it's been a tough road</a> to travel, I guess). But <a href="http://mashable.com/2009/11/11/chrome-for-mac/">the wait is almost over</a>, according to Mashable. <br />
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They've spotted a message on a developer list that hints at a beta release as soon as this December, assuming the extensions team gets their BrowserActions ready, the code clears the appointed timelines, and the stars align over the Pegasus constellation in the fifth quadrant. (Can you tell I don't know anything about what it takes to ship a new browser? Or, for that matter, about astrology?)<br />
<br />
But I do know something about <i>using</i> browsers, and it'll be nice to finally have an official version of Chrome to run on the Mac. There have been <a href="http://www.tuaw.com/2009/04/07/google-chrome-run-natively-most-of-it-anyway/">a couple of unofficial attempts at getting the base software</a> running, but especially since I plan to use more and more of <a href="https://wave.google.com/wave/?pli=1">Google Wave</a>, being able to run it in the "official" Google browser will be nice.<p style="padding:5px;clear:both;"><a href="http://www.tuaw.com">TUAW</a><a href="http://www.tuaw.com/2009/11/12/chrome-for-mac-due-in-december/">Chrome for Mac due in December?</a> originally appeared on <a href="http://www.tuaw.com">The Unofficial Apple Weblog (TUAW)</a> on Thu, 12 Nov 2009 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://mashable.com/2009/11/11/chrome-for-mac/>Read</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2009/11/12/chrome-for-mac-due-in-december/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/forward/19234162/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2009/11/12/chrome-for-mac-due-in-december/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>astrology</category><category>browser</category><category>chrome for the mac</category><category>ChromeForTheMac</category><category>december</category><category>development</category><category>google</category><category>google chrome</category><category>google-chrome</category><category>GoogleChrome</category><category>mac</category><category>open source</category><category>open-source</category><category>OpenSource</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Thu, 12 Nov 2009 13:00:00 EST</pubDate></item><item><title><![CDATA[Psystar alienates the Hackintosh community, too]]></title><link>http://www.tuaw.com/2009/11/12/psystar-alienates-the-hackintosh-community-too/</link><guid isPermaLink="true">http://www.tuaw.com/2009/11/12/psystar-alienates-the-hackintosh-community-too/</guid><comments>http://www.tuaw.com/2009/11/12/psystar-alienates-the-hackintosh-community-too/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.tuaw.com/category/hardware/" rel="tag">Hardware</a>, <a href="http://www.tuaw.com/category/os/" rel="tag">OS</a>, <a href="http://www.tuaw.com/category/software/" rel="tag">Software</a>, <a href="http://www.tuaw.com/category/apple/" rel="tag">Apple</a></p><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/www.tuaw.com/media/2009/11/psystarlogo.jpg" />Say what you will about Psystar, the community that continues to sell computers running OS X, despite <a href="http://www.tuaw.com/2009/05/26/psystar-files-for-chapter-11-tucks-tail-between-legs/">bankruptcy</a>, <a href="http://www.tuaw.com/2009/10/05/psystar-to-pursue-oem-licensing-program-despite-legal-woes/">constant legal problems with Apple</a>, and a case so slim <a href="http://www.tuaw.com/2009/10/03/member-of-psystars-legal-team-quits/">even their own legal team</a> gave up. Sure, they're out of reason, out of room, and way out of line, but at least they've got plenty of <em>cojones</em>, as the locals say. <br />
<br />
Why else would they say <a href="http://www.miaminewtimes.com/2009-11-12/news/miami-boyz-versus-apple-computer&amp;page=1">the things they do in this Miami Times article</a>? Our friends at Engadget <a href="http://www.engadget.com/2009/11/11/psystar-founders-claim-they-cracked-os-x-hackintosh-scene-is-a/">lay out just what's wrong</a> with that piece, from Robert and Rudy's Pedraza's claims that they "cracked the code" behind OS X, to the suggestions and hints that what they're doing <em>just might</em> not be a contract violation. Whether or not <a href="http://en.wikipedia.org/wiki/EULA#Enforceability">Apple's EULA is enforceable</a> is, of course, one of the arguments <a href="http://news.worldofapple.com/category/psystar/">at issue in Psystar's case</a>, even though plenty of shrinkwrap licenses have been upheld in court before. Apple's also got a copyright infringement claim against Psystar; this will be one of the topics at <a href="http://www.macobserver.com/tmo/article/apple_psystar_prep_for_summary_judgement_arguments/">today's summary judgement hearing</a> in California.<br />
<br />
But the kicker in all this is the statement that Rudy Pedraza makes about <a href="http://www.tuaw.com/2009/08/16/twitpic-find-snow-leopard-on-a-hackint0sh/">the famed Hackintosh scene</a> -- a community of people who persist in running OS X on hardware and devices that it wasn't supposed to run on (not nearly as much of a problem to Apple, as they don't sell the capability like Psystar does, but still not technically allowed by the license agreement). Surely, you might think, this is where the Pedrazas could find friends; surely, despite all of the commotion they're causing, this is the place where they could find a kind ear and a helping hand. Nope. From the article: <em>"The first thing you have to do is unlearn everything you've read online about how to make this work," Rudy says, "because it's all wrong."</em><br />
<br />
Nice. Way to alienate the one group, the one community that might still support your cause. I wish Psystar the best of luck -- not, mind you, because I need to buy or run any of their machines (I buy Apple because I appreciate both the hardware and the software), but just because their story continues to be so darn entertaining.<p style="padding:5px;clear:both;"><a href="http://www.tuaw.com">TUAW</a><a href="http://www.tuaw.com/2009/11/12/psystar-alienates-the-hackintosh-community-too/">Psystar alienates the Hackintosh community, too</a> originally appeared on <a href="http://www.tuaw.com">The Unofficial Apple Weblog (TUAW)</a> on Thu, 12 Nov 2009 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.engadget.com/2009/11/11/psystar-founders-claim-they-cracked-os-x-hackintosh-scene-is-a/>Read</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2009/11/12/psystar-alienates-the-hackintosh-community-too/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/forward/19234168/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2009/11/12/psystar-alienates-the-hackintosh-community-too/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>apple</category><category>bankruptcy</category><category>code</category><category>community</category><category>hackintosh</category><category>issues</category><category>legal</category><category>legal-problems</category><category>miami times</category><category>MiamiTimes</category><category>psystar</category><category>robert pedraza</category><category>RobertPedraza</category><category>rudy pedraza</category><category>terms-of-use</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Thu, 12 Nov 2009 10:00:00 EST</pubDate></item><item><title><![CDATA[C64 emulator back on the App Store]]></title><link>http://www.tuaw.com/2009/11/10/c64-emulator-back-on-the-app-store/</link><guid isPermaLink="true">http://www.tuaw.com/2009/11/10/c64-emulator-back-on-the-app-store/</guid><comments>http://www.tuaw.com/2009/11/10/c64-emulator-back-on-the-app-store/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.tuaw.com/category/gaming/" rel="tag">Gaming</a>, <a href="http://www.tuaw.com/category/apple/" rel="tag">Apple</a>, <a href="http://www.tuaw.com/category/developer/" rel="tag">Developer</a>, <a href="http://www.tuaw.com/category/iphone/" rel="tag">iPhone</a>, <a href="http://www.tuaw.com/category/app-store/" rel="tag">App Store</a>, <a href="http://www.tuaw.com/category/ipod-touch/" rel="tag">iPod touch</a></p><a href="http://www.tuaw.com/2009/09/07/c64-emulator-approved-for-iphone/"><img hspace="4" border="1" vspace="4" align="right" alt="" src="http://www.blogcdn.com/www.tuaw.com/media/2009/11/c64emuscreenshot.jpg" />The C64 emulator</a> that was <a href="http://www.tuaw.com/2009/09/08/c64-emulator-un-approved-again/">pulled from the App Store</a> by Apple for leaving a BASIC interpreter intact <a href="http://itunes.apple.com/us/app/c64/id305504539?mt=8">has now returned</a>, though we presume it's minus the Apple-offending code. But while it will no longer run your own code, it will run some old-school C64 games, including <a href="http://c64.manomio.com/">eight for free with the app</a>, and <a href="http://manomio.com/">more coming with in-app purchases</a>. It's got everything you'd expect from an emulator, including original sound and graphics, an auto-save, and the option to play in fullscreen portrait or landscape.<br />
<br />
In fact, the only thing it doesn't have is an interpreter, but of course you know why that is by now: Apple doesn't want anyone running code on their devices that they haven't approved through the App Store. The app sells for $4.99 right now, and they expect to release the in-app purchases sometime this December, with no price announced yet.<p style="padding:5px;clear:both;"><a href="http://www.tuaw.com">TUAW</a><a href="http://www.tuaw.com/2009/11/10/c64-emulator-back-on-the-app-store/">C64 emulator back on the App Store</a> originally appeared on <a href="http://www.tuaw.com">The Unofficial Apple Weblog (TUAW)</a> on Tue, 10 Nov 2009 22:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://manomio.com/index.php/blog/c64_version_1.2>Read</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2009/11/10/c64-emulator-back-on-the-app-store/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/forward/19231393/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2009/11/10/c64-emulator-back-on-the-app-store/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>app</category><category>app store</category><category>app-store</category><category>AppStore</category><category>basic interpreter</category><category>BasicInterpreter</category><category>c64</category><category>c64emulator</category><category>december</category><category>in-app purchases</category><category>in-app-purchases</category><category>In-appPurchases</category><category>iphone</category><category>release</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Tue, 10 Nov 2009 22:30:00 EST</pubDate></item><item><title><![CDATA[Nvidia CEO loves Apple, possesses mysterious alien device]]></title><link>http://www.tuaw.com/2009/11/10/nvidia-ceo-loves-apple-possesses-mysterious-alien-device/</link><guid isPermaLink="true">http://www.tuaw.com/2009/11/10/nvidia-ceo-loves-apple-possesses-mysterious-alien-device/</guid><comments>http://www.tuaw.com/2009/11/10/nvidia-ceo-loves-apple-possesses-mysterious-alien-device/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.tuaw.com/category/hardware/" rel="tag">Hardware</a>, <a href="http://www.tuaw.com/category/rumors/" rel="tag">Rumors</a>, <a href="http://www.tuaw.com/category/graphic-design/" rel="tag">Graphic Design</a></p><img hspace="4" border="1" vspace="4" align="right" alt="" src="http://www.blogcdn.com/www.tuaw.com/media/2009/11/nvidiaceoappletablet.jpg" />Talk about burying the lead -- Shufflegazine did <a href="http://www.shufflegazine.com/2009/11/08/nvidia-ceo-visiting-dubai-says-im-all-apple/">a piece on Nvidia CEO Jen-Hsun Hwang</a> during a visit to Dubai recently, in which he talks about how much he and his family love their Macs, and Apple's machines add value, and in his house it's just "Mac, Mac, Mac," and OH MY GOD, <a href="http://www.engadget.com/2009/11/09/nvidia-ceo-shows-off-mystery-tablet-makes-zero-statements-about/"><em>what is that SITTING ON THE TABLE</em></a><em> in front of him</em>? OK, it's <strike>probably not</strike> <i><a href="http://twitter.com/shufflegazine/status/5589189427">definitely not </a></i>an Apple tablet (yet), as there's no clear Apple logo on it, but man that's a nice looking tablet device, and even <a href="http://www.engadget.com/2009/11/09/nvidia-ceo-shows-off-mystery-tablet-makes-zero-statements-about/">Engadget says</a> they have no idea what it is.<br />
<br />
The thing is, this picture just appeared with Shufflegazine's piece, and while Hwang did go on and on about how much he loves Apple stuff (and yes, the two companies have <a href="http://www.tuaw.com/2008/10/23/new-nvidia-hardware-capable-of-more-than-apple-lets-on/">a long history of sharing some hardware</a>), there's not word one about that tablet or anything like it in the piece, no hint of any other hardware or partnership announcement. It could be a prototype, it could be another tablet we're just not recognizing, or yes, Hwang could have just thrown it down on the table during the interview, and Shufflegazine could have just completely missed it. [<a href="http://twitter.com/shufflegazine/status/5589189427">They didn't.</a> -Ed.]<br />
<br />
Though if that last one is true, we have no idea how it happened. How do you cover Apple and their gadgets and avoid being drawn to that tablet. It's so... thin and well-designed. We'll be honest, if we were in the room, we might have <a href="http://www.tuaw.com/2009/10/03/ilickit-cant-be-sanitary/2">licked it then and there</a> to claim it as our own.<br />
<br />
<i>Thanks to Nemanja for the tip.</i><p style="padding:5px;clear:both;"><a href="http://www.tuaw.com">TUAW</a><a href="http://www.tuaw.com/2009/11/10/nvidia-ceo-loves-apple-possesses-mysterious-alien-device/">Nvidia CEO loves Apple, possesses mysterious alien device</a> originally appeared on <a href="http://www.tuaw.com">The Unofficial Apple Weblog (TUAW)</a> on Tue, 10 Nov 2009 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.shufflegazine.com/2009/11/08/nvidia-ceo-visiting-dubai-says-im-all-apple/>Read</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2009/11/10/nvidia-ceo-loves-apple-possesses-mysterious-alien-device/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/forward/19230058/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2009/11/10/nvidia-ceo-loves-apple-possesses-mysterious-alien-device/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alien</category><category>apple</category><category>ceo</category><category>device</category><category>dubai</category><category>engadget</category><category>itablet</category><category>jen-hsun-hwang</category><category>mystery</category><category>nvidia</category><category>nvidia-ceo</category><category>omg</category><category>picture</category><category>rumor</category><category>shufflegazine</category><category>tablet</category><category>tour</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Tue, 10 Nov 2009 08:00:00 EST</pubDate></item><item><title><![CDATA[Apple introduces reserve and pick-up]]></title><link>http://www.tuaw.com/2009/11/07/apple-introduces-reserve-and-pick-up/</link><guid isPermaLink="true">http://www.tuaw.com/2009/11/07/apple-introduces-reserve-and-pick-up/</guid><comments>http://www.tuaw.com/2009/11/07/apple-introduces-reserve-and-pick-up/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.tuaw.com/category/hardware/" rel="tag">Hardware</a>, <a href="http://www.tuaw.com/category/retail/" rel="tag">Retail</a>, <a href="http://www.tuaw.com/category/odds-and-ends/" rel="tag">Odds and ends</a>, <a href="http://www.tuaw.com/category/apple/" rel="tag">Apple</a>, <a href="http://www.tuaw.com/category/holidays/" rel="tag">Holidays</a></p><img hspace="4" vspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/www.tuaw.com/media/2009/11/applereservepicup.jpg" />As a guy who likes shopping online, but who still appreciates the act of going into a retail store for big purchases, I love this news. Apple has introduced <a href="http://www.apple.com/retail/reserve/">a "Reserve and Pick-up" service</a> for the holiday season. <br />
<br />
The name is a little unwieldy, but it gets the point across. You go onto the Apple web site to find what you want, click to reserve the product at a nearby Apple Store, and then go to the store and pick up the goods while you're doing your holiday shopping between December 15 to 24. <br />
<br />
For many folks, this might seem awkward -- why not just buy the product online and get it shipped, or just go to the store and buy it? For guys like me, it's perfect -- all of the convenience of choosing a product online, with the added bonus of being able to check out the retail store during the holidays.<br />
<br />
iLounge notes that <a href="http://www.ilounge.com/index.php/news/comments/apple-launches-reserve-and-pick-up-retail-service/">there's no AppleTV on the list</a>, so if you were planning to pick one up as a gift, you'll have to go a more traditional route. There's also no way to actually reserve an iPhone. Instead, you're told to get <a href="http://www.apple.com/iphone/gift/buy.html">an iPhone gift card</a> to give to some lucky recipient. Nevertheless, I like the idea of reserve and pick-up, an interesting mix of online shopping and in-store purchasing for the holiday season. It's Apple take-out.<p style="padding:5px;clear:both;"><a href="http://www.tuaw.com">TUAW</a><a href="http://www.tuaw.com/2009/11/07/apple-introduces-reserve-and-pick-up/">Apple introduces reserve and pick-up</a> originally appeared on <a href="http://www.tuaw.com">The Unofficial Apple Weblog (TUAW)</a> on Sat, 07 Nov 2009 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.apple.com/retail/reserve/>Read</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2009/11/07/apple-introduces-reserve-and-pick-up/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/forward/19227274/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2009/11/07/apple-introduces-reserve-and-pick-up/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>apple</category><category>apple-store</category><category>appletv</category><category>hgg</category><category>holiday</category><category>iphone</category><category>pick-up</category><category>reserve</category><category>retail</category><category>retail-store</category><category>shipped</category><category>shipping</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Sat, 07 Nov 2009 09:00:00 EST</pubDate></item><item><title><![CDATA[For sale on eBay: One iPhone development business, batteries not included]]></title><link>http://www.tuaw.com/2009/11/07/for-sale-on-ebay-one-iphone-development-business-batteries-not/</link><guid isPermaLink="true">http://www.tuaw.com/2009/11/07/for-sale-on-ebay-one-iphone-development-business-batteries-not/</guid><comments>http://www.tuaw.com/2009/11/07/for-sale-on-ebay-one-iphone-development-business-batteries-not/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.tuaw.com/category/software/" rel="tag">Software</a>, <a href="http://www.tuaw.com/category/odds-and-ends/" rel="tag">Odds and ends</a>, <a href="http://www.tuaw.com/category/developer/" rel="tag">Developer</a>, <a href="http://www.tuaw.com/category/deals/" rel="tag">Deals</a>, <a href="http://www.tuaw.com/category/iphone/" rel="tag">iPhone</a></p><div style="text-align: center;"><img hspace="8" vspace="8" border="1" src="http://www.blogcdn.com/www.tuaw.com/media/2009/11/iphoneappstoreebayauction.jpg" alt="" /></div>
Want an iPhone app business without all the boring hassle of actually programming and releasing iPhone apps? Boy, does Brice Milliorn have a deal for you! He's auctioning off <a href="http://web.me.com/jbmjbm22/JBMJBM/JBMJBM.html">his iPhone app business</a>, which he says has 87 different apps for sale, <a href="http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&amp;item=200402082923&amp;ssPageName=ADME:B:EF:US:1123">over on eBay</a>. <br />
<br />
Milliorn says he started out developing apps on his own, but the business is just too big for him to keep up so he's <a href="http://web.me.com/jbmjbm22/JBMJBM/Sellling_Business.html">selling all of the apps and their rights</a>, all of the source code, and technical support for two months to transition everything over to the new owner. He doesn't specifically say that he'll transfer the developer account on Apple's App Store to your name (he says he'll send over a DVD with the source code and transfer "the whole kit and caboodle" to you), but we presume that's what will happen -- of course if you go for it, you're doing this at your own risk.<br />
<br />
What will a burgeoning App Store business, complete with apps like <a href="http://web.me.com/jbmjbm22/JBMJBM/i_Sexy_Ref.html">iSexyRef</a> and <a href="http://web.me.com/jbmjbm22/JBMJBM/Swine_Flu.html">Swine Flu</a> cost you? Just a cool $100 grand. That's the starting bid in the eBay auction, which has just over a week left and no bids as of this writing. There are certainly less expensive ways to get started selling apps on the store. It only costs $100 to <a href="http://developer.apple.com/iPhone/program/">register in Apple's Developer Program</a> for a year, and then you just need to find a developer you can pay -- or even <a href="http://www.tuaw.com/2009/11/02/gamesalad-offers-99-iphone-game-publishing/">do it yourself with a helper service</a>).<br />
<br />
If you'd rather start off with a bunch of <a href="http://itunes.apple.com/us/app/sit-up-counter-accelerometer-auto/id327862893?mt=8">marginal</a> to <a href="http://itunes.apple.com/us/app/antz/id327737855?mt=8">silly</a> 99-cent apps and happen to have an extra $100,000 lying around to spend (maybe for a nice holiday gift?), here's your opportunity.<p style="padding:5px;clear:both;"><a href="http://www.tuaw.com">TUAW</a><a href="http://www.tuaw.com/2009/11/07/for-sale-on-ebay-one-iphone-development-business-batteries-not/">For sale on eBay: One iPhone development business, batteries not included</a> originally appeared on <a href="http://www.tuaw.com">The Unofficial Apple Weblog (TUAW)</a> on Sat, 07 Nov 2009 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://web.me.com/jbmjbm22/JBMJBM/Sellling_Business.html>Read</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2009/11/07/for-sale-on-ebay-one-iphone-development-business-batteries-not/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/forward/19227294/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2009/11/07/for-sale-on-ebay-one-iphone-development-business-batteries-not/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>account</category><category>app-store</category><category>apps</category><category>auction</category><category>developer</category><category>ebay</category><category>humor</category><category>iphone</category><category>iphone-apps</category><category>isexyref</category><category>jbmjbm</category><category>marginal</category><category>sale</category><category>silly</category><category>source-code</category><category>sports</category><category>swine-flu</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Sat, 07 Nov 2009 08:00:00 EST</pubDate></item><item><title><![CDATA[iStopMotion now Snow Leopard happy]]></title><link>http://www.tuaw.com/2009/11/05/istopmotion-now-snow-leopard-happy/</link><guid isPermaLink="true">http://www.tuaw.com/2009/11/05/istopmotion-now-snow-leopard-happy/</guid><comments>http://www.tuaw.com/2009/11/05/istopmotion-now-snow-leopard-happy/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.tuaw.com/category/multimedia/" rel="tag">Multimedia</a>, <a href="http://www.tuaw.com/category/software/" rel="tag">Software</a></p><img hspace="4" border="1" vspace="4" align="right" alt="" src="http://www.blogcdn.com/www.tuaw.com/media/2009/11/istopmotionx.jpg" />Just in case you were waiting for the stop-motion app on your hard drive to be <a href="http://snowleopard.wikidot.com/">compatible before switching to Snow Leopard</a>, you can stop waiting -- even if you're using some other program to do stop motion, <a href="http://boinx.com/istopmotion/overview/">iStopMotion</a> is the best and brightest, and with the brand new update to version 2.1, it's completely compatible with the newest version of OS X.<br />
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OK, you probably weren't waiting for this upgrade to bring the OS up to date, but hey, Snow Leopard compatibility is a nice selling point with any app. This upgrade also includes the ability to put markers (with their own name, color, and description) in the timeline of your video, as well as a full Japanese localization, to go along with the English, German, and French already in there. It's a free update for all current users, and considering that iStopMotion has made quite <a href="http://www.tuaw.com/2008/01/09/macheist-bundle-now-on-sale-includes-coversutra-and-snapz-pro/2">a few appearances in various Mac software bundles</a>, odds are you've already got it anyway.<p style="padding:5px;clear:both;"><a href="http://www.tuaw.com">TUAW</a><a href="http://www.tuaw.com/2009/11/05/istopmotion-now-snow-leopard-happy/">iStopMotion now Snow Leopard happy</a> originally appeared on <a href="http://www.tuaw.com">The Unofficial Apple Weblog (TUAW)</a> on Thu, 05 Nov 2009 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://boinx.com/istopmotion/overview/>Read</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2009/11/05/istopmotion-now-snow-leopard-happy/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/forward/19223938/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2009/11/05/istopmotion-now-snow-leopard-happy/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>boinx-software</category><category>bundles</category><category>compatibility</category><category>features</category><category>hgg</category><category>japanese</category><category>macheist</category><category>markers</category><category>os-x</category><category>snow-leopard</category><category>software</category><category>update</category><category>version-2.1</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Thu, 05 Nov 2009 12:00:00 EST</pubDate></item><item><title><![CDATA[An interview with the man behind the name "iMac"]]></title><link>http://www.tuaw.com/2009/11/05/an-interview-with-the-man-behind-imac/</link><guid isPermaLink="true">http://www.tuaw.com/2009/11/05/an-interview-with-the-man-behind-imac/</guid><comments>http://www.tuaw.com/2009/11/05/an-interview-with-the-man-behind-imac/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.tuaw.com/category/hardware/" rel="tag">Hardware</a>, <a href="http://www.tuaw.com/category/cult-of-mac/" rel="tag">Cult of Mac</a>, <a href="http://www.tuaw.com/category/imac/" rel="tag">iMac</a>, <a href="http://www.tuaw.com/category/steve-jobs/" rel="tag">Steve Jobs</a>, <a href="http://www.tuaw.com/category/apple-history/" rel="tag">Apple History</a></p><img hspace="8" border="1" vspace="8" align="right" alt="" src="http://www.blogcdn.com/www.tuaw.com/media/2009/11/protoimac09898.jpg" />This is <a href="http://www.cultofmac.com/20172/20172">a cool interview over at Cult of Mac</a> -- you've heard of Steve Jobs of course, you know who <a href="http://en.wikipedia.org/wiki/Jonathan_Ive">Jonathan Ive</a> is, you might have heard of <a href="http://www.tuaw.com/2009/08/03/interview-with-apple-logo-designer-rob-janoff/">Rob Janoff</a>, but do you know <a href="http://kensegall.com/blog">Ken Segall</a>'s name? He's a former creative director from <a href="https://www.tbwachiat.com/">TBWA\Chiat\Day</a>, and he has two claims to Apple fame: he worked on <a href="http://www.tuaw.com/2007/04/09/10-years-of-thinking-different/">the "Think Different" campaign</a>, and he's responsible for coming up with the one letter that may have defined the modern-day Apple as we know it. That's right, he named the iMac.<br />
<br />
The writeup is fascinating, even if you get the sense that we're looking through the lens of history, and things may not happened quite as stylishly as they seem. Jobs apparently showed the Bondi Blue iMac to the ad team, and while he originally "hated" the name, he obviously came around -- though Segall apparently never got the satisfaction of official approval. <br />
<br />
He closes with an interesting sentiment about the company, too: at Apple, it's always about moving forward to the next big thing, and everything is product-centered, not number-driven. Segall says he was around for a few Jobs "flare-ups," but if there was a fit thrown, it was always in trying to keep the company moving forward as quickly as possible.<br />
<br />
Interesting stuff. It's quite a legacy, too -- the iMac was originally called so because it was a Mac that connected to the Internet, but obviously since then, the <em>i</em> has become symbolic of many other things, all the way up to iLife, the iPod, and the iPhone. You tend to forget, after all of the millions of dollars and the culture and promotion, that it all came from the head of a guy in a conference room looking at a computer Jobs just pulled the cloth off of.<p style="padding:5px;clear:both;"><a href="http://www.tuaw.com">TUAW</a><a href="http://www.tuaw.com/2009/11/05/an-interview-with-the-man-behind-imac/">An interview with the man behind the name "iMac"</a> originally appeared on <a href="http://www.tuaw.com">The Unofficial Apple Weblog (TUAW)</a> on Thu, 05 Nov 2009 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.cultofmac.com/20172/20172>Read</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2009/11/05/an-interview-with-the-man-behind-imac/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/forward/19223940/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2009/11/05/an-interview-with-the-man-behind-imac/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bondi-blue</category><category>cult-of-mac</category><category>imac</category><category>interview</category><category>motion</category><category>names</category><category>naming</category><category>steve-jobs</category><category>tbwachiatday</category><category>think-different</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Thu, 05 Nov 2009 11:00:00 EST</pubDate></item><item><title><![CDATA[Survey: Less than half of touchscreen users prefer touchscreen]]></title><link>http://www.tuaw.com/2009/11/04/survey-less-than-half-of-touchscreen-users-prefer-touchscreen/</link><guid isPermaLink="true">http://www.tuaw.com/2009/11/04/survey-less-than-half-of-touchscreen-users-prefer-touchscreen/</guid><comments>http://www.tuaw.com/2009/11/04/survey-less-than-half-of-touchscreen-users-prefer-touchscreen/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.tuaw.com/category/gaming/" rel="tag">Gaming</a>, <a href="http://www.tuaw.com/category/hardware/" rel="tag">Hardware</a>, <a href="http://www.tuaw.com/category/apple/" rel="tag">Apple</a>, <a href="http://www.tuaw.com/category/iphone/" rel="tag">iPhone</a>, <a href="http://www.tuaw.com/category/ipod-touch/" rel="tag">iPod touch</a></p><div style="text-align: center;"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.tuaw.com/media/2009/11/iphone-touchscreen-keypad.jpg" /></div>
Here's a few interesting stats from <a href="http://www.canalys.com/pr/2009/r2009111.htm">a survey recently conducted in Europe</a>. These aren't specifically about the iPhone, but given that smartphones relied on buttons almost exclusively before Apple's handheld came along (and nowadays, everyone's bragging about <a href="http://www.engadget.com/2009/03/23/acer-a1-touchscreen-android-phone-to-arrive-in-september/">their touchscreen technology</a>), a temperature-taking on what people think of touchscreen controls is more or less a referendum on what people think of Apple's influence. <br />
<br />
At least <a href="http://www.unwiredview.com/2009/11/03/over-50-of-european-consumers-want-a-touch-ui-for-their-next-phone-more-than-half-who-tried-a-touch-ui-dont-want-it-anymore/">in France, Germany and the UK, reactions are mixed</a>. While 38% of those surveyed say they were planning to get a touchscreen on their next mobile phone, only 47% of people who already owned a touchscreen said they would get another one. In other words, less than half of touchscreen owners thought they'd stick with the technology on their next purchase. Apple remains an anomaly -- both HTC and Apple have a higher amount of current customers planning to stick with their touchscreen interface (with the full numbers being released <a href="http://www.canalysmobilityforum.com/">at a conference later this month</a>), but the fact remains: current touchscreen users aren't anywhere near 100% on living button-free forever.<br />
<br />
<a href="http://www.tuaw.com/2009/01/19/video-working-icontrolpad-adds-buttons-to-the-ipod-touch/">Especially as a gamer</a>, that makes a lot of sense. Touchscreens are great for a lot of things -- they allow for limitless flexibility in the kinds of interfaces on offer, and especially with multi-touch, a lot of the controls on the iPhone are extremely intuitive (you automatically know now that pinching equals zooming, and so on). But as nice as touchscreen is, there are a lot of functions on mobile phones, from adjusting volume or changing music tracks on a phone out of sight in your pocket, to hitting exact button controls while twitch gaming, that work much better with tactile feedback. Steve, as he always does, made a big deal about the iPhone being a one-button interface, but I wouldn't be surprised at all to see future iterations of the iPhone include either a few more buttons, or, even better, <a href="http://www.unwiredview.com/2007/10/25/apples-touch-surface-keyboard-with-tactile-feedback/">a few more haptic interface</a> technologies.<p style="padding:5px;clear:both;"><a href="http://www.tuaw.com">TUAW</a><a href="http://www.tuaw.com/2009/11/04/survey-less-than-half-of-touchscreen-users-prefer-touchscreen/">Survey: Less than half of touchscreen users prefer touchscreen</a> originally appeared on <a href="http://www.tuaw.com">The Unofficial Apple Weblog (TUAW)</a> on Wed, 04 Nov 2009 09:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.unwiredview.com/2009/11/03/over-50-of-european-consumers-want-a-touch-ui-for-their-next-phone-more-than-half-who-tried-a-touch-ui-dont-want-it-anymore/>Read</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2009/11/04/survey-less-than-half-of-touchscreen-users-prefer-touchscreen/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/forward/19222461/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2009/11/04/survey-less-than-half-of-touchscreen-users-prefer-touchscreen/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>apple</category><category>buttons</category><category>controls</category><category>european</category><category>france</category><category>germany</category><category>haptic</category><category>htc</category><category>interface</category><category>multitouch</category><category>pocket</category><category>survey</category><category>touchscreen</category><category>uk</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Wed, 04 Nov 2009 09:15:00 EST</pubDate></item><item><title><![CDATA[iTunes 9.0.2 adds extra home screens to app management]]></title><link>http://www.tuaw.com/2009/11/04/itunes-9-0-2-adds-extra-home-screens-to-app-management/</link><guid isPermaLink="true">http://www.tuaw.com/2009/11/04/itunes-9-0-2-adds-extra-home-screens-to-app-management/</guid><comments>http://www.tuaw.com/2009/11/04/itunes-9-0-2-adds-extra-home-screens-to-app-management/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.tuaw.com/category/itunes/" rel="tag">iTunes</a>, <a href="http://www.tuaw.com/category/software-update/" rel="tag">Software Update</a>, <a href="http://www.tuaw.com/category/iphone/" rel="tag">iPhone</a>, <a href="http://www.tuaw.com/category/ipod-touch/" rel="tag">iPod touch</a></p><img hspace="4" border="1" vspace="4" align="right" alt="" src="http://www.blogcdn.com/www.tuaw.com/media/2009/11/iphoneappmanager.jpg" />It's funny -- when the iPhone App Store first opened up, the first thing I asked for next was a way to manage apps from directly within iTunes. But when <a href="http://www.tuaw.com/2009/09/09/itunes-9-app-management/">that finally did show up</a>, I was still left unsatisfied for some reason. I'm not sure why -- app management offers drag-and-drop functionality with your app icons, and that's about the easiest way to organize things across the home screens. But for me, it still seems unwieldy somehow -- dragging icons onto full pages stlll creates empty pages, and dragging icons between screens is awkward to me. <br />
<br />
I'm not an interface designer, but having more than one home screen open at a time seems like it would be nice, and being able to assign my own tags and categories to apps (combined with an auto-sort function) seems nicer. Don't get me wrong, I appreciate that we can manage apps from iTunes, but it just seems harder than it should be.<br />
<br />
Fortunately, <a href="http://www.tuaw.com/2009/10/29/itunes-9-0-2-is-out-apple-tv-3-0-as-well-and-they-love-each-ot/">iTunes 9.0.2</a> snuck a few <a href="http://reviews.cnet.com/8301-19512_7-10387022-233.html">updates to the system</a> under our radar last week -- you can now put more than 176 apps in the organizer, and those will move on to grayed-out homescreens. You can still access them on the iPhone by using Spotlight, but those grayed-out homescreens only serve as a buffer to hold your overflow apps while you're organizing them. Doesn't really help the actual experience of sorting apps, but it should give you some breathing space when dealing with lots and lots of apps.<br />
<br />
Speaking of buffers, it would also be nice to have a "shelf" to store app icons on while you're moving them around (you can use the bottom 4 apps as a minishelf, but that's not really enough). Maybe you could pile them into different areas on a screen and then drag them in the way you want onto your homescreens. Like I said, it's great that we do finally have an app management system in iTunes. But my feeling is that it's a little too much like the awkward iPhone-based system, especially with large numbers of apps, to be much help.<p style="padding:5px;clear:both;"><a href="http://www.tuaw.com">TUAW</a><a href="http://www.tuaw.com/2009/11/04/itunes-9-0-2-adds-extra-home-screens-to-app-management/">iTunes 9.0.2 adds extra home screens to app management</a> originally appeared on <a href="http://www.tuaw.com">The Unofficial Apple Weblog (TUAW)</a> on Wed, 04 Nov 2009 08:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://reviews.cnet.com/8301-19512_7-10387022-233.html>Read</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2009/11/04/itunes-9-0-2-adds-extra-home-screens-to-app-management/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/forward/19222458/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2009/11/04/itunes-9-0-2-adds-extra-home-screens-to-app-management/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>app management</category><category>AppManagement</category><category>apps</category><category>functions</category><category>iphone</category><category>iphone app management</category><category>IphoneAppManagement</category><category>ipod</category><category>ipod touch</category><category>IpodTouch</category><category>itunes 9.0.2</category><category>Itunes9.0.2</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Wed, 04 Nov 2009 08:30:00 EST</pubDate></item><item><title><![CDATA[Eliminate now available on the App Store]]></title><link>http://www.tuaw.com/2009/11/03/eliminate-now-available-on-the-app-store/</link><guid isPermaLink="true">http://www.tuaw.com/2009/11/03/eliminate-now-available-on-the-app-store/</guid><comments>http://www.tuaw.com/2009/11/03/eliminate-now-available-on-the-app-store/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.tuaw.com/category/gaming/" rel="tag">Gaming</a>, <a href="http://www.tuaw.com/category/software/" rel="tag">Software</a>, <a href="http://www.tuaw.com/category/freeware/" rel="tag">Freeware</a>, <a href="http://www.tuaw.com/category/iphone/" rel="tag">iPhone</a>, <a href="http://www.tuaw.com/category/app-store/" rel="tag">App Store</a>, <a href="http://www.tuaw.com/category/ipod-touch/" rel="tag">iPod touch</a></p><center><object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/B3K4NOoULOc&amp;hl=en&amp;fs=1&amp;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/B3K4NOoULOc&amp;hl=en&amp;fs=1&amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object></center><br />
Ngmoco's <em>Eliminate</em> has been building up buzz ever since it was announced, and now the first-person shooter is out <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=318760264&amp;mt=8">on the App Store</a> to try for yourself. As you can see above, it offers some relatively basic FPS gameplay when compared to shooters on other platforms (I've been having a lot of fun with <a href="http://en.wikipedia.org/wiki/Borderlands_(video_game)"><em>Borderlands</em></a> lately), but given that this is the iPhone we're talking about, this kind of twitch 3D gameplay is actually pretty impressive. You can play online over 3G or Wi-Fi, and as you play, you can earn credits and level up, which gives you access to more weapons and better gear. The game itself is free, but it's all <a href="http://www.pocketgamer.co.uk/r/iPhone/Eliminate/news.asp?c=15373">based around a microtransaction system</a> where you buy "energy" which allows you to earn those aforementioned resources. You get a certain amount of energy per day on your own, and if you use it up, you can't progress any further unless you get out the wallet or wait another day. And the game <a href="http://eliminate.ngmoco.com/">uses ngmoco's own Plus+ social interface</a> to track leaderboards and accounts. Interesting plan, and we'll have to see if players vibe with it or not. Some have already <a href="http://matthewrex.tumblr.com/post/229295341/ngmocos-slippery-slope-eliminate-and-touchpets">voiced strong concerns</a> about the in-game pay-to-play microtransaction system.<br />
<br />
If that doesn't vibe with you, and you'd rather play some old-school (and old business model) FPS gameplay instead, id's <em>Doom Classic</em> also got released <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=336347946&amp;mt=8">on the App Store</a> last weekend. That game comes at a cost of $6.99, but then again, with old-school <em>Doom</em>, you know exactly what you're getting into. And you won't have to buy any extra energy to charge your BFG and slay any demons you happen to come across.<p style="padding:5px;clear:both;"><a href="http://www.tuaw.com">TUAW</a><a href="http://www.tuaw.com/2009/11/03/eliminate-now-available-on-the-app-store/">Eliminate now available on the App Store</a> originally appeared on <a href="http://www.tuaw.com">The Unofficial Apple Weblog (TUAW)</a> on Tue, 03 Nov 2009 00:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://toucharcade.com/2009/11/02/ngmocos-online-fps-eliminate-released-globally/>Read</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2009/11/03/eliminate-now-available-on-the-app-store/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/forward/19219866/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2009/11/03/eliminate-now-available-on-the-app-store/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3g</category><category>app-store</category><category>cost</category><category>doom</category><category>doom-classic</category><category>eliminate</category><category>first-person-shooter</category><category>fps</category><category>games</category><category>gaming</category><category>id</category><category>microtransactions</category><category>ngmoco</category><category>old-school</category><category>plus</category><category>social-interface</category><category>wifi</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Tue, 03 Nov 2009 00:30:00 EST</pubDate></item><item><title><![CDATA[Gamesalad offers $99 iPhone game publishing]]></title><link>http://www.tuaw.com/2009/11/02/gamesalad-offers-99-iphone-game-publishing/</link><guid isPermaLink="true">http://www.tuaw.com/2009/11/02/gamesalad-offers-99-iphone-game-publishing/</guid><comments>http://www.tuaw.com/2009/11/02/gamesalad-offers-99-iphone-game-publishing/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.tuaw.com/category/gaming/" rel="tag">Gaming</a>, <a href="http://www.tuaw.com/category/developer/" rel="tag">Developer</a>, <a href="http://www.tuaw.com/category/iphone/" rel="tag">iPhone</a>, <a href="http://www.tuaw.com/category/app-store/" rel="tag">App Store</a>, <a href="http://www.tuaw.com/category/sdk/" rel="tag">SDK</a></p><img align="right" alt="" src="http://www.blogcdn.com/www.tuaw.com/media/2009/09/gamesaladicon.jpg" />We mentioned Gamesalad's <a href="http://www.tuaw.com/2009/09/03/gamesalad-aiming-to-bring-their-development-system-to-the-iphone/">plans to bring their publishing system to the iPhone</a> earlier this year, and now <a href="http://www.loopinsight.com/2009/10/29/gamesalad-offers-99-iphone-game-publishing/">they've done it</a>: for $99 a year, they say that you'll be able to design games on <a href="http://gamesalad.com/">their game creator development tool</a>, and then publish them straight out to the iPhone's App Store. If you don't want to bother publishing the games yourself, you can create them and have them <a href="http://www.loopinsight.com/2009/10/29/gamesalad-offers-99-iphone-game-publishing/">"viewed" through the Gamesalad Viewer</a> (which we couldn't find on the App Store quite yet), or you can export them out as full applications and publish them as your own iPhone apps (<a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=313545778&amp;mt=8">Flutterby</a> is in the store right now as an example of a Gamesalad Creator game).<br />
<br />
There's also a $1999 membership service that lets you customize every aspect of your games, and provides you with direct customer support, which is supposed to be for "elite users" (like, we guess, actual game companies). And truthfully, I've developed <a href="http://www.tuaw.com/2009/03/31/iphone-dev-101-creating-xcode-projects-brief-xcode-ui-overview/">a few apps using just Xcode</a>, and it's not too big a deal (though I've never had to go through an actual release or worked with end users, which I'm sure is most of the battle anyway). But if the thought of using professional coding tools to develop your little game idea sends you into panic attacks, and <a href="http://gamesalad.com/products/creator">the Gamesalad creator</a> seems more your speed, this might be a nice viable way for you to turn your gaming idea into App Store gold.<br />
<br />
It costs nothing to download and try out the creator, so if the idea interests you, you can work on putting a game together, and then pay later when you decide you've got something you want published on the iPhone. And hey, if you do put a game up, be sure to <a href="http://www.tuaw.com/tips">send a tip</a> and let us know -- we'd love to see the end products of this process.<p style="padding:5px;clear:both;"><a href="http://www.tuaw.com">TUAW</a><a href="http://www.tuaw.com/2009/11/02/gamesalad-offers-99-iphone-game-publishing/">Gamesalad offers $99 iPhone game publishing</a> originally appeared on <a href="http://www.tuaw.com">The Unofficial Apple Weblog (TUAW)</a> on Mon, 02 Nov 2009 23:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.loopinsight.com/2009/10/29/gamesalad-offers-99-iphone-game-publishing/>Read</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2009/11/02/gamesalad-offers-99-iphone-game-publishing/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/forward/19219867/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2009/11/02/gamesalad-offers-99-iphone-game-publishing/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>creator</category><category>development</category><category>games</category><category>gamesalad</category><category>gamesalad-viewer</category><category>iphone</category><category>publishing</category><category>tip</category><category>tuaw</category><category>viewed</category><category>xcode</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Mon, 02 Nov 2009 23:30:00 EST</pubDate></item><item><title><![CDATA[Official Settlers of Catan out now on App Store]]></title><link>http://www.tuaw.com/2009/10/30/official-settlers-of-catan-out-now-on-app-store/</link><guid isPermaLink="true">http://www.tuaw.com/2009/10/30/official-settlers-of-catan-out-now-on-app-store/</guid><comments>http://www.tuaw.com/2009/10/30/official-settlers-of-catan-out-now-on-app-store/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.tuaw.com/category/gaming/" rel="tag">Gaming</a>, <a href="http://www.tuaw.com/category/software/" rel="tag">Software</a>, <a href="http://www.tuaw.com/category/odds-and-ends/" rel="tag">Odds and ends</a>, <a href="http://www.tuaw.com/category/iphone/" rel="tag">iPhone</a>, <a href="http://www.tuaw.com/category/app-store/" rel="tag">App Store</a>, <a href="http://www.tuaw.com/category/ipod-touch/" rel="tag">iPod touch</a></p><img hspace="4" border="1" vspace="4" align="right" alt="" src="http://www.blogcdn.com/www.tuaw.com/media/2009/10/settlersofcataniphone.jpg" />Just in case you missed it, <a href="http://www.tuaw.com/2009/05/29/award-winning-board-game-zooloretto-in-the-app-store-now/">I got my wish</a> from a while back: there is an official version of <a href="http://en.wikipedia.org/wiki/The_Settlers_of_Catan">the classic board game <em>Settlers of Catan</em></a>, called just <em>Catan</em>, on the <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=335029050&amp;mt=8">App Store</a> right now. I'm still playing <em>Kolonists</em>, the unofficial knockoff that <a href="http://www.getifun.com/kolonists/index01.html">got kicked off of the store</a> for infringement, but if you've got wood for sheep, this official version should get you your portable fix. If you're unfamiliar with the Catan juggernaut, <a href="http://www.wired.com/gaming/gamingreviews/magazine/17-04/mf_settlers">check out this thorough piece from Wired.com</a>.<br />
<br />
There's hot seat multiplayer gameplay (I assume you just can't cheat by looking at what resources other people have), or a few AIs to tangle with if you don't have friends at hand, and the game includes a scrollable board to play on, game stats to track, and a tutorial for those of you who haven't rolled the dice and tried to build the Longest Road yet.<br />
<br />
The game is created by United Soft Media, a German company that's also ported the game <a href="http://www.usm.de/produkte/cd-rom-dvd-rom/hobby-freizeit/spiel/single-spiel/product/finden-1/catan-nintendo-ds/catan.html">to the DS</a>, and while it's not quite as shiny <a href="http://www.xbox.com/en-US/games/c/catanxboxlivearcade/">as the Xbox Live port</a> (my personal favorite version of the game, outside of the real thing, of course), the reviews on iTunes say it gets the job done, at least while you're waiting for the next board game night (and while we're talking about board games, can I recommend <a href="http://www.boardgamegeek.com/boardgame/36218">Dominion</a>? Best table game I've played in years). The game is $4.99 and available right now. Anyone have any ore?<p style="padding:5px;clear:both;"><a href="http://www.tuaw.com">TUAW</a><a href="http://www.tuaw.com/2009/10/30/official-settlers-of-catan-out-now-on-app-store/">Official Settlers of Catan out now on App Store</a> originally appeared on <a href="http://www.tuaw.com">The Unofficial Apple Weblog (TUAW)</a> on Fri, 30 Oct 2009 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.catan.com/gamenews/207-catan-for-iphone-and-ipod-touch-now-available.html>Read</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2009/10/30/official-settlers-of-catan-out-now-on-app-store/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/forward/19214263/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2009/10/30/official-settlers-of-catan-out-now-on-app-store/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>app-store</category><category>board-game</category><category>dominion</category><category>game</category><category>german</category><category>iphone</category><category>ipod-touch</category><category>kolonists</category><category>longest-road</category><category>settlers-of-catan</category><category>united-soft-media</category><category>wood-for-sheep</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Fri, 30 Oct 2009 10:00:00 EST</pubDate></item><item><title><![CDATA[The Apple tablet that wasn't]]></title><link>http://www.tuaw.com/2009/10/29/the-apple-tablet-that-wasnt/</link><guid isPermaLink="true">http://www.tuaw.com/2009/10/29/the-apple-tablet-that-wasnt/</guid><comments>http://www.tuaw.com/2009/10/29/the-apple-tablet-that-wasnt/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.tuaw.com/category/hardware/" rel="tag">Hardware</a>, <a href="http://www.tuaw.com/category/portables/" rel="tag">Portables</a>, <a href="http://www.tuaw.com/category/odds-and-ends/" rel="tag">Odds and ends</a></p><div style="text-align: center;"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.tuaw.com/media/2009/10/appletablet.jpg" /></div>
TechCrunch has <a href="http://www.techcrunch.com/2009/10/27/exclusive-picture-of-unlaunched-apple-tablet-circa-1990/">posted pictures of what they're calling</a> an "unlaunched Apple tablet." In 1990, as the story goes, Apple was supposedly working on a pen-based touchscreen tablet called the Pen Mac that was actually extremely small for the time -- just about an inch thick, with a screen the same size as a <a href="http://en.wikipedia.org/wiki/Macintosh_Portable">Mac Portable</a>. They were bringing a few different companies in on the deal, and apparently it worked well -- ran a full Mac OS, used a pen to control or let you plug in a mouse and keyboard, and there was even <a href="http://www.flickr.com/photos/sonnyhung/1319838683/in/photostream/">a smaller version called the PenLite</a> (bulky by today's standards, but remember that this is 20 years ago now).<br />
<br />
So why weren't we all using tablet computers 20 years ago? TechCrunch blames John Sculley, who apparently thought the tablet idea was out, and the PDA idea was in, and we ended up with <a href="http://www.tuaw.com/2009/05/06/newton-among-biggest-cults-in-tech/">the Newton</a> instead. I won't second guess him -- while it's easy to think that anything could have beaten the Newton, would <a href="http://www.tuaw.com/2009/08/03/the-history-of-the-mythical-itablet/">the current Apple touchscreen tablet craze</a> even be here if it weren't for the iPhone? And isn't Apple's smartphone just a hop, skip and a jump from their original PDA?<p style="padding:5px;clear:both;"><a href="http://www.tuaw.com">TUAW</a><a href="http://www.tuaw.com/2009/10/29/the-apple-tablet-that-wasnt/">The Apple tablet that wasn't</a> originally appeared on <a href="http://www.tuaw.com">The Unofficial Apple Weblog (TUAW)</a> on Thu, 29 Oct 2009 03:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.techcrunch.com/2009/10/27/exclusive-picture-of-unlaunched-apple-tablet-circa-1990/>Read</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2009/10/29/the-apple-tablet-that-wasnt/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/forward/19214259/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2009/10/29/the-apple-tablet-that-wasnt/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>apple</category><category>control</category><category>history</category><category>john-sculley</category><category>keyboard</category><category>mac-portable</category><category>mouse</category><category>newton</category><category>pda</category><category>pen-mac</category><category>penlite</category><category>tablet</category><category>techcrunch</category><category>touchscreen</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Thu, 29 Oct 2009 03:00:00 EST</pubDate></item><item><title><![CDATA[iPhone app claims 95% piracy rate]]></title><link>http://www.tuaw.com/2009/10/28/iphone-app-claims-95-piracy-rate/</link><guid isPermaLink="true">http://www.tuaw.com/2009/10/28/iphone-app-claims-95-piracy-rate/</guid><comments>http://www.tuaw.com/2009/10/28/iphone-app-claims-95-piracy-rate/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.tuaw.com/category/gaming/" rel="tag">Gaming</a>, <a href="http://www.tuaw.com/category/software/" rel="tag">Software</a>, <a href="http://www.tuaw.com/category/hacks/" rel="tag">Hacks</a>, <a href="http://www.tuaw.com/category/apple/" rel="tag">Apple</a>, <a href="http://www.tuaw.com/category/developer/" rel="tag">Developer</a>, <a href="http://www.tuaw.com/category/iphone/" rel="tag">iPhone</a>, <a href="http://www.tuaw.com/category/app-store/" rel="tag">App Store</a></p><img hspace="4" vspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/www.tuaw.com/media/2009/10/apppiracyapple.jpg" /><span style="float: left; margin-right: 10px; margin-top: 7px;"><script> digg_url = 'http://digg.com/security/iPhone_app_claims_95_piracy_rate'; </script> <script src=" http://digg.com/api/diggthis.js"></script></span>With all of <a href="http://www.tuaw.com/2009/10/26/robert-scoble-85-000-reasons-why-the-iphone-wont-be-disrupted/">the success stories</a> <a href="http://www.tuaw.com/2009/10/21/rock-band-on-iphone-is-a-hit/">coming out</a> of the App Store, it's been pretty easy to forget the problem of piracy for most developers. Not so for <a href="http://www.fishlabs.net/en/home">Fishlabs</a>, who've <a href="http://forums.toucharcade.com/showthread.php?t=30751&amp;page=11">posted over on the Touch Arcade forums</a> that their latest game, <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=336131140&amp;mt=8"><em>Rally Master Pro 3D</em></a>, is experiencing a <em>95%</em> piracy rate. You read that right: supposedly 95% of the people playing the game on the iPhone haven't paid for it. <br />
<br />
There's probably a multitude of reasons why that is -- the app is $7 with no trial version, it's not a super-popular app quite yet (so one pirated copy on a popular message board is probably traveling farther than the copies coming off of the official App Store), and there are probably at least a few other factors in the mix that we don't know yet. Still, 95% is obviously pretty darn high for a platform that's supposed to only deliver software through Apple's official store.<br />
<br />
Now, fortunately Fishlabs doesn't sound litigious -- they're not pulling <a href="http://arstechnica.com/tech-policy/news/2009/01/judge-17000-illegal-downloads-dont-equal-17000-lost-sales.ars">the old "piracy = lost sales"</a> fallacy that many companies in this situation would do. They are lowering the price on the app -- they expected it to be worth more, but apparently their consumer base seems to disagree. They <a href="http://www.mobile-ent.biz/news/34833/Fishlabs-slams-high-iPhone-piracy-rates">tell Mobile Entertainment</a> that they'd entertain the idea of providing content only through Apple's in-app purchasing service (presumably, that would prevent piracy by locking down the extra content), but they also say that's a gamble they've tried and missed on other platforms before.<br />
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Of course, it'll take more than one post on one message board to <a href="http://www.fastcompany.com/blog/chris-dannen/techwatch/who-cares-about-iphone-app-piracy">make hay</a> out of the problem of app piracy -- it <a href="http://www.macworld.co.uk/blogs/index.cfm?entryid=847&amp;blogid=12">definitely happens</a>, but on the other hand, there certainly are apps selling well, and there are also apps not selling well that don't have this level of piracy going on. Apple already has <a href="http://icodeblog.com/2009/07/31/how-to-deal-with-iphone-device-provisioning-without-stabbing-your-eyes-out/">lots of authentication and validation processes in place</a>, but if app piracy is <a href="http://blogs.zdnet.com/hardware/?p=6007">this big a problem</a> for everyone, they may need to look at more.<p style="padding:5px;clear:both;"><a href="http://www.tuaw.com">TUAW</a><a href="http://www.tuaw.com/2009/10/28/iphone-app-claims-95-piracy-rate/">iPhone app claims 95% piracy rate</a> originally appeared on <a href="http://www.tuaw.com">The Unofficial Apple Weblog (TUAW)</a> on Wed, 28 Oct 2009 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.mobile-ent.biz/news/34833/Fishlabs-slams-high-iPhone-piracy-rates>Read</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2009/10/28/iphone-app-claims-95-piracy-rate/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/forward/19212650/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2009/10/28/iphone-app-claims-95-piracy-rate/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>app-store</category><category>app-store-piracy</category><category>forums</category><category>iphone</category><category>lost-sales</category><category>mobile-entertainment</category><category>piracy</category><category>rally-master-pro-3d</category><category>touch-arcade</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Wed, 28 Oct 2009 15:00:00 EST</pubDate></item><item><title><![CDATA[Digital Chocolate: We're owning single-digit search on the App Store]]></title><link>http://www.tuaw.com/2009/10/27/digital-chocolate-were-owning-single-digit-search-on-the-app-s/</link><guid isPermaLink="true">http://www.tuaw.com/2009/10/27/digital-chocolate-were-owning-single-digit-search-on-the-app-s/</guid><comments>http://www.tuaw.com/2009/10/27/digital-chocolate-were-owning-single-digit-search-on-the-app-s/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.tuaw.com/category/gaming/" rel="tag">Gaming</a>, <a href="http://www.tuaw.com/category/software/" rel="tag">Software</a>, <a href="http://www.tuaw.com/category/odds-and-ends/" rel="tag">Odds and ends</a>, <a href="http://www.tuaw.com/category/iphone/" rel="tag">iPhone</a>, <a href="http://www.tuaw.com/category/app-store/" rel="tag">App Store</a></p><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/www.tuaw.com/media/2009/10/iphone-digitalchocolate.jpg" />We've mentioned <a href="http://www.tuaw.com/2009/10/08/digital-chocolate-to-use-openfeint-for-scoreboards-achievements/">Digital Chocolate and their App Store releases</a> before, of course, and we've even mentioned <a href="http://www.tuaw.com/2009/09/29/handygames-releases-app-store-analysis-presentation/">just how prevalent they are</a> -- they've been extremely prolific in releasing new titles, and as a result, they've posted on their website that <a href="http://blog.digitalchocolate.com/?p=206">they are more or less ubiquitous in search results</a>. They say on their official blog that any search of a "single digit" on the App Store search window has about a 20% chance of pulling up a Digital Chocolate release. If you search for "D," "H" or "3," they're the number one hit. I don't actually know anyone that searches "D" anywhere ("You know what I really want to play tonight? A 'D' related game!"), but it just shows how many releases they've got out there.<br />
<br />
That does get them plenty of downloads -- they also say that they're number one in downloads on the platform as a whole, with 40 million downloads already of their software, with 1.5 million reviews (!) total -- but I think it says more about the App Store in general, and that we're not quite as far along as it might seem. If one company could so easily own, say, Amazon's search, you'd just say that Amazon needed a bigger catalog, no? <a href="http://www.tuaw.com/2009/10/26/robert-scoble-85-000-reasons-why-the-iphone-wont-be-disrupted/">85,000 is certainly a lot of apps</a> (especially in the realm of mobile software), but in terms of the platform's progress as a whole, it's still in its infancy.<br />
<br />
So we're definitely in for more growth. Even Digital Chocolate sounds a little surprised that they're so prevalent, and I think as the App Store ecosystem grows and we get more and more companies with popular titles in different areas, we'll see the search results become more diverse.<p style="padding:5px;clear:both;"><a href="http://www.tuaw.com">TUAW</a><a href="http://www.tuaw.com/2009/10/27/digital-chocolate-were-owning-single-digit-search-on-the-app-s/">Digital Chocolate: We're owning single-digit search on the App Store</a> originally appeared on <a href="http://www.tuaw.com">The Unofficial Apple Weblog (TUAW)</a> on Tue, 27 Oct 2009 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blog.digitalchocolate.com/?p=206>Read</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2009/10/27/digital-chocolate-were-owning-single-digit-search-on-the-app-s/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/forward/19210710/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2009/10/27/digital-chocolate-were-owning-single-digit-search-on-the-app-s/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>app-store</category><category>app-store-downloads</category><category>app-store-search</category><category>apps</category><category>digital-chocolate</category><category>downloads</category><category>iphone</category><category>prolific</category><category>releases</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Tue, 27 Oct 2009 12:00:00 EST</pubDate></item><item><title><![CDATA[Apple will spend $4 million to renovate Chicago's North/Halsted triangle]]></title><link>http://www.tuaw.com/2009/10/27/apple-will-spend-4-million-to-renovate-chicagos-north-halsted/</link><guid isPermaLink="true">http://www.tuaw.com/2009/10/27/apple-will-spend-4-million-to-renovate-chicagos-north-halsted/</guid><comments>http://www.tuaw.com/2009/10/27/apple-will-spend-4-million-to-renovate-chicagos-north-halsted/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.tuaw.com/category/analysisopinion/" rel="tag">Analysis / Opinion</a>, <a href="http://www.tuaw.com/category/retail/" rel="tag">Retail</a>, <a href="http://www.tuaw.com/category/odds-and-ends/" rel="tag">Odds and ends</a>, <a href="http://www.tuaw.com/category/deals/" rel="tag">Deals</a></p><div style="text-align: center;"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.tuaw.com/media/2009/10/northalstedintersection.gif" /></div>
<div style="text-align: left;">Technically, I've now moved away from Chicago and am living in Los Angeles, but that doesn't mean I'm not still following <a href="http://www.tuaw.com/2009/04/15/new-apple-store-at-north-and-clybourne-in-chicago?icid=sphere_blogsmith_inpage_tuaw">the brand new Apple store being built at the intersection</a> of North and Halsted in Chicago -- not only is that my old stomping grounds (I used to be a manager at that Borders), but hearing about and seeing the old place makes me a little nostalgic for that toddlin' town I left only a month and a half or so ago. And there's good news for Chicagoans just south of that Clybourne Corridor neighborhood. <a href="http://www.ifoapplestore.com/db/2009/10/24/apple-will-spend-4-million-to-erase-eye-sore/">Apple will be spending a cool $4 million to redevelop</a> the entire triangle, including that dirty old Red Line station sitting there as well (you can't tell, but the pic above is the old gas station that used to be there, with the train station in the background.<br />
<br />
In exchange (c'mon, this is Chicago, you didn't think they'd be doing it for free, did you?), Apple gets first naming rights for the station ("iStop" jumps to mind), as well as the chance at advertising in there for 10 years to come, with four more five-year options. But even with those conditions, this is actually great news for that whole area -- it's been on the cusp of getting really busy (it's just a city block north of <a href="http://en.wikipedia.org/wiki/Cabrini-Green">the old derelict Cabrini Green neighborhood</a>) for a while now, and an Apple store with a brand new El stop certainly won't hurt. I'll have to make sure and take a trip back -- they're saying <a href="http://www.tuaw.com/2009/05/14/contest-design-the-first-three-sided-apple-store/">the triangular store</a> could be open as soon as Fall 2010. There's an excellent Italian place just under the Brown line track across from <a href="http://www.steppenwolf.org/">the Steppenwolf</a> just north on Halsted, too. Ah, memories.</div><p style="padding:5px;clear:both;"><a href="http://www.tuaw.com">TUAW</a><a href="http://www.tuaw.com/2009/10/27/apple-will-spend-4-million-to-renovate-chicagos-north-halsted/">Apple will spend $4 million to renovate Chicago's North/Halsted triangle</a> originally appeared on <a href="http://www.tuaw.com">The Unofficial Apple Weblog (TUAW)</a> on Tue, 27 Oct 2009 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.ifoapplestore.com/db/2009/10/24/apple-will-spend-4-million-to-erase-eye-sore/>Read</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2009/10/27/apple-will-spend-4-million-to-renovate-chicagos-north-halsted/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/forward/19210688/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2009/10/27/apple-will-spend-4-million-to-renovate-chicagos-north-halsted/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>apple</category><category>borders</category><category>brown-line</category><category>chicago</category><category>cta</category><category>el</category><category>gas-station</category><category>intersection</category><category>north-halsted</category><category>red-line</category><category>retail</category><category>revamp</category><category>train-station</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Tue, 27 Oct 2009 10:30:00 EST</pubDate></item><item><title><![CDATA[Inside the new 27-inch iMac]]></title><link>http://www.tuaw.com/2009/10/24/inside-the-new-27-inch-imac/</link><guid isPermaLink="true">http://www.tuaw.com/2009/10/24/inside-the-new-27-inch-imac/</guid><comments>http://www.tuaw.com/2009/10/24/inside-the-new-27-inch-imac/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.tuaw.com/category/hardware/" rel="tag">Hardware</a>, <a href="http://www.tuaw.com/category/hacks/" rel="tag">Hacks</a>, <a href="http://www.tuaw.com/category/imac/" rel="tag">iMac</a></p><div style="text-align: center;"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.tuaw.com/media/2009/10/ifixittearsapartimac.jpg" alt="" /></div>
<br /> You know by now that once <a href="http://www.tuaw.com/2009/10/20/first-look-new-imacs-announced-and-theyre-incredible/">Apple announces a new piece of hardware</a>, it's only a matter of time before someone gets their hands on one only to rip it up and tear every little piece out to see what's in there. And <a href="http://www.ifixit.com/Teardown/iMac-Intel-27-Inch/1236/1">that's exactly what iFixit did</a> with the brand new iMac -- most of us would kill to get one and keep it, and they got one and killed it (<strong>Update:</strong> Apparently they didn't kill it -- they ended up putting it all back together again). But at least we can learn from their destruction: the LCD panel is the same horizontal resolution as <a href="http://www.tuaw.com/2009/02/19/the-case-of-the-missing-monitor/">the 30" Cinema display</a>, and the screen itself weighs 11 lbs. The hard drive sits right in the center of the machine, right behind the screen. And there's probably more heat dissipation methods in there than you'd expect: six temp sensors, three fans, two heat sinks, and even a partridge in a pear tree. We're not sure how that last one helps.<br /> <br /> Overall, it's a beauty. And the last twist is probably the most interesting -- other than showing off your Mac-itude and lighting the area behind your screen, <a href="http://www.tuaw.com/2009/07/14/infectious-sponsors-cut-to-the-core-design-contest-for-new-lap/">the Apple logo</a> is apparently wrapped with an Airport antenna. Because the whole thing is encased in aluminum, that's the only place to get a signal, and so that's where they stuck it. Now when people complain that you're just being trendy by showing off the Apple logo, you can tell them you're actually just trying to help out the Wi-Fi reception.<br /> <br /> [via <a href="http://www.engadget.com/2009/10/22/27-inch-imac-torn-into-tiny-bits-for-the-greater-good/">Engadget</a>]<p style="padding:5px;clear:both;"><a href="http://www.tuaw.com">TUAW</a><a href="http://www.tuaw.com/2009/10/24/inside-the-new-27-inch-imac/">Inside the new 27-inch iMac</a> originally appeared on <a href="http://www.tuaw.com">The Unofficial Apple Weblog (TUAW)</a> on Sat, 24 Oct 2009 07:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.ifixit.com/Teardown/iMac-Intel-27-Inch/1236/1>Read</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2009/10/24/inside-the-new-27-inch-imac/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/forward/19208065/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2009/10/24/inside-the-new-27-inch-imac/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>27-inch-imac</category><category>airport</category><category>apple-logo</category><category>cinema</category><category>hardware</category><category>ifixit</category><category>imac</category><category>lcd-panel</category><category>Wi-Fi</category><category>wifi</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Sat, 24 Oct 2009 07:00:00 EST</pubDate></item><item><title><![CDATA[Unboxing an Apple employee t-shirt]]></title><link>http://www.tuaw.com/2009/10/23/unboxing-an-apple-employee-t-shirt/</link><guid isPermaLink="true">http://www.tuaw.com/2009/10/23/unboxing-an-apple-employee-t-shirt/</guid><comments>http://www.tuaw.com/2009/10/23/unboxing-an-apple-employee-t-shirt/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.tuaw.com/category/apple-corporate/" rel="tag">Apple Corporate</a>, <a href="http://www.tuaw.com/category/odds-and-ends/" rel="tag">Odds and ends</a></p><div style="text-align: center;"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.tuaw.com/media/2009/10/appleemployeetshirt.jpg" /></div>
A little while back we posted about <a href="http://www.tuaw.com/2009/10/05/unboxing-an-apple-job-offer/">the unboxing of an Apple job offer</a>, and now here's another unboxing having to do with becoming an Apple employee -- Mac Rumors has shots up of <a href="http://www.macrumors.com/2009/10/22/apple-employee-t-shirt-unboxing-photos/">an unboxing of one of the t-shirt giftboxes</a> recently given to AppleCare call center staff, and once again, even in something that the public was never really supposed to see, this company shows just how much care and attention they put into their design. From the way the t-shirt's folded, with the stark three word design sitting perfectly centered, to the embossed gift note and company stickers, clearly this is a company that believes presentation is important.<br />
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In fact, it almost makes me want to go over <a href="http://www.apple.com/jobs/us/">to Apple's Jobs site</a> and start looking for myself. Apple, any interest in hiring a witty, sarcastic and cynical blogger? I'll work for peanuts!<p style="padding:5px;clear:both;"><a href="http://www.tuaw.com">TUAW</a><a href="http://www.tuaw.com/2009/10/23/unboxing-an-apple-employee-t-shirt/">Unboxing an Apple employee t-shirt</a> originally appeared on <a href="http://www.tuaw.com">The Unofficial Apple Weblog (TUAW)</a> on Fri, 23 Oct 2009 23:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.macrumors.com/2009/10/22/apple-employee-t-shirt-unboxing-photos/>Read</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2009/10/23/unboxing-an-apple-employee-t-shirt/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/forward/19206685/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2009/10/23/unboxing-an-apple-employee-t-shirt/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>advisors</category><category>apple-employee</category><category>applecare</category><category>call-center</category><category>design</category><category>giftbox</category><category>macrumors</category><category>note</category><category>shirt</category><category>tshirt</category><category>unboxing</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Fri, 23 Oct 2009 23:00:00 EST</pubDate></item><item><title><![CDATA[Free music and a chance to win more from Tap Tap Revenge 3]]></title><link>http://www.tuaw.com/2009/10/22/free-music-and-a-chance-to-win-more-from-tap-tap-revenge-3/</link><guid isPermaLink="true">http://www.tuaw.com/2009/10/22/free-music-and-a-chance-to-win-more-from-tap-tap-revenge-3/</guid><comments>http://www.tuaw.com/2009/10/22/free-music-and-a-chance-to-win-more-from-tap-tap-revenge-3/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.tuaw.com/category/gaming/" rel="tag">Gaming</a>, <a href="http://www.tuaw.com/category/software/" rel="tag">Software</a>, <a href="http://www.tuaw.com/category/freeware/" rel="tag">Freeware</a>, <a href="http://www.tuaw.com/category/developer/" rel="tag">Developer</a>, <a href="http://www.tuaw.com/category/iphone/" rel="tag">iPhone</a>, <a href="http://www.tuaw.com/category/app-store/" rel="tag">App Store</a></p><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=326916014&amp;mt=8"><em><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/www.tuaw.com/media/2009/10/taptrackstoretap.jpg" />Tap Tap Revenge 3</em></a> is apparently <a href="http://tapulous.com/blog/2009/10/tap-tap-revenge-3-is-here/">going gangbusters</a> over on the App Store -- Tapulous has gotten in touch with us to let us know about two different free promotions they're doing lately, as well as give you readers a chance to win <em>their entire catalog</em> for free.<br />
<br />
First up, the free stuff for everybody. Today, October 22, they're giving away the great song <a href="http://www.youtube.com/watch?v=aI4JLa0hbUw">"Fireflies"</a> by one of my favorite new music acts, Owl City. It just happens to also be the number one song in iTunes today as well, which is a pretty big deal for Tapulous -- it's the first time they've been able to pair up a TTR track release with a #1 on the download charts.<br />
<br />
To get that free song, just sign in to the application and pick it up. Additionally, if you don't have the app yet, buying the app before this Friday can get you a free premium two-pack -- all you have to do for that is email your iTunes reciept (or a screenshot of it) to "freemusic AT tapulous DOT com" and put your TTR3 username (and only your username) in the email subject line.<br />
<br />
And hey, if that's not enough free stuff, keep reading -- here at TUAW, we're giving away licenses to <em>TTR3</em>'s <em>entire premium catalog</em> (<a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=326916014&amp;mt=8">the whole thing</a>, from A Perfect Circle to Robbie Williams) to three lucky commenters.<p><a href="http://www.tuaw.com/2009/10/22/free-music-and-a-chance-to-win-more-from-tap-tap-revenge-3/" rel="bookmark">Continue reading <em>Free music and a chance to win more from Tap Tap Revenge 3</em></a></p><p style="padding:5px;clear:both;"><a href="http://www.tuaw.com">TUAW</a><a href="http://www.tuaw.com/2009/10/22/free-music-and-a-chance-to-win-more-from-tap-tap-revenge-3/">Free music and a chance to win more from Tap Tap Revenge 3</a> originally appeared on <a href="http://www.tuaw.com">The Unofficial Apple Weblog (TUAW)</a> on Thu, 22 Oct 2009 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://tapulous.com/blog/2009/10/tap-tap-revenge-3-is-here/>Read</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2009/10/22/free-music-and-a-chance-to-win-more-from-tap-tap-revenge-3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/forward/19206393/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2009/10/22/free-music-and-a-chance-to-win-more-from-tap-tap-revenge-3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>content</category><category>contest</category><category>dlc</category><category>downloadable-content</category><category>fireflies</category><category>giveaway</category><category>iphone</category><category>owl-city</category><category>prizes</category><category>tap-tap-revenge-3</category><category>us</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Thu, 22 Oct 2009 20:00:00 EST</pubDate></item><item><title><![CDATA[Macminicolo writes up their state of the Mac mini]]></title><link>http://www.tuaw.com/2009/10/22/macminicolo-writes-up-their-state-of-the-mac-mini/</link><guid isPermaLink="true">http://www.tuaw.com/2009/10/22/macminicolo-writes-up-their-state-of-the-mac-mini/</guid><comments>http://www.tuaw.com/2009/10/22/macminicolo-writes-up-their-state-of-the-mac-mini/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.tuaw.com/category/analysisopinion/" rel="tag">Analysis / Opinion</a>, <a href="http://www.tuaw.com/category/hardware/" rel="tag">Hardware</a>, <a href="http://www.tuaw.com/category/switchers/" rel="tag">Switchers</a>, <a href="http://www.tuaw.com/category/apple/" rel="tag">Apple</a>, <a href="http://www.tuaw.com/category/mac-mini/" rel="tag">Mac mini</a>, <a href="http://www.tuaw.com/category/mac-os-x-server/" rel="tag">Mac OS X Server</a></p><div style="text-align: center;"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.tuaw.com/media/2009/10/manymacminis.jpg" alt="" /></div>
Steve Sande actually did a brilliant job of explaining just<a href="http://www.tuaw.com/2009/10/20/why-an-apple-blessed-mac-mini-server-has-big-possibilities/"> why the Mac mini is so awesome</a> the other day (and we've certainly had <a href="http://www.tuaw.com/2009/08/21/tuaw-guide-setting-up-the-ultimate-mac-mini-home-theater/">our share of mini-love</a> here on the site before), but <a href="http://www.macminicolo.net/state2009.html">this is worth a read as well</a> if you're interested in Apple's littlest Mac. <a href="http://www.macminicolo.net/">Macminicolo</a>, the very company that Steve lauds in his piece for colocating mini servers for a while now, has posted a "state of the mini" piece, complete with <a href="http://www.tuaw.com/2009/10/20/mini-gets-a-server-style-upgrade/">unboxing of the new mini server</a>, pictures of its guts and how they all work together. If you've ever wondered why the mini is such a marvel of desktop OS X-ness, check out their writeup (and drool at the beautiful setup above -- so many minis!).<br />
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There are a few good things to take away from the big release this week -- while Steve is exactly right that releasing a mini server means Apple is getting on the server bandwagon, it also means that Apple is officially on the mini bandwagon. When these machines were first released, they were marketed as a switchers' computer -- bring your own mouse and monitor, and we'll show you what being on a Mac is like at a fraction of the cost. Frankly, they never shined at that purpose, prompting many people to <a href="http://www.appleinsider.com/articles/07/05/24/closing_the_book_on_apples_mac_mini.html">proclaim death sentences</a> for the little machine that could. But by releasing a server, Apple's saying, "we get it." They get that the mini is much more of a workhorse than it appears (or was meant) to be. In my mind, that's a whole new lease on life -- the mini may have never made much of a splash as a switchers' computer, but it's got a long future as a tiny but powerful computer you can use for all sorts of things.<br />
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[via <a href="http://daringfireball.net/linked/2009/10/21/macminicolo">DF</a>]<p style="padding:5px;clear:both;"><a href="http://www.tuaw.com">TUAW</a><a href="http://www.tuaw.com/2009/10/22/macminicolo-writes-up-their-state-of-the-mac-mini/">Macminicolo writes up their state of the Mac mini</a> originally appeared on <a href="http://www.tuaw.com">The Unofficial Apple Weblog (TUAW)</a> on Thu, 22 Oct 2009 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.macminicolo.net/state2009.html>Read</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2009/10/22/macminicolo-writes-up-their-state-of-the-mac-mini/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/forward/19204927/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2009/10/22/macminicolo-writes-up-their-state-of-the-mac-mini/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>apple</category><category>apple-hardware</category><category>df</category><category>hardware</category><category>mac-mini</category><category>mac-mini-server</category><category>macminicolo</category><category>monitor</category><category>os-server</category><category>state-of-the-mini</category><category>switcher</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Thu, 22 Oct 2009 11:00:00 EST</pubDate></item><item><title><![CDATA[AAPL hits all-time high]]></title><link>http://www.tuaw.com/2009/10/22/aapl-hits-all-time-high/</link><guid isPermaLink="true">http://www.tuaw.com/2009/10/22/aapl-hits-all-time-high/</guid><comments>http://www.tuaw.com/2009/10/22/aapl-hits-all-time-high/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.tuaw.com/category/odds-and-ends/" rel="tag">Odds and ends</a>, <a href="http://www.tuaw.com/category/apple-financial/" rel="tag">Apple Financial</a>, <a href="http://www.tuaw.com/category/steve-jobs/" rel="tag">Steve Jobs</a>, <a href="http://www.tuaw.com/category/apple/" rel="tag">Apple</a></p><div style="text-align: center;"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.tuaw.com/media/2009/10/aaplsharesgoogle.jpg" alt="" /></div>
<a href="http://www.tuaw.com/2009/10/21/mickey-mouse-magic-mouse-more-money-for-jobs/">Steve Jobs' Disney stocks</a> aren't the only thing making him rich -- <a href="http://finance.aol.com/usw/quotes/quotesandnews?sym=aapl">AAPL</a> has <a href="http://www.macrumors.com/2009/10/21/apple-stock-hits-all-time-high-on-earnings-strength/">hit an all time high</a>, according to MacRumors, thanks to the big announcements earlier this week, both on the online store and <a href="http://www.tuaw.com/2009/10/19/tuaw-liveblog-apple-fy09-q4-earnings-call/">during the conference call</a>. Before opening this morning, it was at 204.72, but the high yesterday was a whopping 208.71, the best the company's ever seen, beating the previous high of 199.83, set in December of 2007. And it's been a heck of a year: the stock was trading in the mid 80s this past January, though that may have been more of a sign of the economy at large than Apple's fortunes specifically.<br />
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Boy, it would have been nice to buy back then, wouldn't it have? $5,000 of Apple's shares in January would be worth $13,000 yesterday. Just goes to show you can't keep a good fruit down.<br />
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You can track all the AAPL financial news on our sister sites <a href="http://bloggingstocks.com">Blogging Stocks</a> and <a href="http://dailyfinance.com">Daily Finance</a>.<p style="padding:5px;clear:both;"><a href="http://www.tuaw.com">TUAW</a><a href="http://www.tuaw.com/2009/10/22/aapl-hits-all-time-high/">AAPL hits all-time high</a> originally appeared on <a href="http://www.tuaw.com">The Unofficial Apple Weblog (TUAW)</a> on Thu, 22 Oct 2009 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.macrumors.com/2009/10/21/apple-stock-hits-all-time-high-on-earnings-strength/>Read</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2009/10/22/aapl-hits-all-time-high/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/forward/19204929/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2009/10/22/aapl-hits-all-time-high/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aapl</category><category>fortunes</category><category>high</category><category>prices</category><category>shares</category><category>steve-jobs</category><category>stocks</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Thu, 22 Oct 2009 10:00:00 EST</pubDate></item><item><title><![CDATA[Rock Band on iPhone is a hit]]></title><link>http://www.tuaw.com/2009/10/21/rock-band-on-iphone-is-a-hit/</link><guid isPermaLink="true">http://www.tuaw.com/2009/10/21/rock-band-on-iphone-is-a-hit/</guid><comments>http://www.tuaw.com/2009/10/21/rock-band-on-iphone-is-a-hit/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.tuaw.com/category/gaming/" rel="tag">Gaming</a>, <a href="http://www.tuaw.com/category/iphone/" rel="tag">iPhone</a>, <a href="http://www.tuaw.com/category/app-store/" rel="tag">App Store</a>, <a href="http://www.tuaw.com/category/ipod-touch/" rel="tag">iPod touch</a></p><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/www.tuaw.com/media/2009/10/rockbandisahit.jpg" />Disgruntled TUAW commenters, I'll save you some time: "OMG Mike <em>of course</em> a game powered by EA and <a href="http://www.examiner.com/examiner/x-2082-Beatles-Examiner~y2009m3d26-Rock-Band-sales-top-1-billion-in-only-15-months--and-without-the-Beatles">one of the most popular franchises</a> of all time is a hit. Try reporting some real news!" But not so fast -- <em>Rock Band</em>, which <a href="http://www.pocketgamer.co.uk/r/iPhone/Rock+Band+(iPhone)/news.asp?c=16289">hit the App Store top 10 and conquered the Top Grossing list</a> just days after <a href="http://www.tuaw.com/2009/10/19/rock-band-out-for-9-99-on-the-iphone/">its release this week</a>, is actually a more unlikely hit than you think. For one thing, it sold at a price of $9.99 only -- no <a href="http://www.tuaw.com/2008/06/11/survey-70-of-all-iphone-apps-may-be-free/">free versions</a>, no trials, no pricing sales or schemes that have become the rule rather than the exception on the App Store lately. And for another thing, it had a comparable competitor in <em>Tap Tap Revenge 3</em>, selling for just 99 cents. <em>TTR3</em> is a hit as well -- it's topping the list of paid apps that <em>Rock Band</em> is on -- but many people figured consumers would pass on the $10 app for the 99 cent one, and many people were wrong.<br />
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In short, even though, yes, <em>Rock Band</em> has EA's power behind it and it's based on an already popular game, it actually has bucked what we've seen so far: <a href="http://www.tuaw.com/2008/09/26/app-store-trends-prices-race-to-the-bottom/">prices racing to the bottom</a>, and tough chances of making a hit game, much less a profitable one, at the $9.99 price point. We don't yet know whether the game is profitable (or how either <em>Rock Band</em>'s or <em>TTR3</em>'s microtransaction models will do in the future), as it's just too soon.<br />
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But <em>Rock Band</em> is already seen as a game that stands as a shining example of <a href="http://www.tuaw.com/2009/10/17/pachter-ipod-touch-is-dangerous-for-game-publishers/">what many were thinking</a> wasn't true: big publishers with big name titles can put out big games at (relatively -- $10 is still cheap when you're talking about <em>Rock Band</em> at large) high price points and see them sell.<p style="padding:5px;clear:both;"><a href="http://www.tuaw.com">TUAW</a><a href="http://www.tuaw.com/2009/10/21/rock-band-on-iphone-is-a-hit/">Rock Band on iPhone is a hit</a> originally appeared on <a href="http://www.tuaw.com">The Unofficial Apple Weblog (TUAW)</a> on Wed, 21 Oct 2009 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.pocketgamer.co.uk/r/iPhone/Rock+Band+(iPhone)/news.asp?c=16289>Read</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2009/10/21/rock-band-on-iphone-is-a-hit/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/forward/19204842/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2009/10/21/rock-band-on-iphone-is-a-hit/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>app-store</category><category>apps</category><category>content</category><category>ea</category><category>free-versions</category><category>hit</category><category>iphone</category><category>microtransactions</category><category>pricing</category><category>rb</category><category>rock-band</category><category>tap-tap-revenge-3</category><category>top-grossing</category><category>trial-versions</category><category>ttr</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Wed, 21 Oct 2009 22:00:00 EST</pubDate></item><item><title><![CDATA[TUAW exclusive: Makers of Aurora Feint unveil new game, codenamed "VSL"]]></title><link>http://www.tuaw.com/2009/10/20/tuaw-exclusive-makers-of-aurora-feint-unveil-new-game-codename/</link><guid isPermaLink="true">http://www.tuaw.com/2009/10/20/tuaw-exclusive-makers-of-aurora-feint-unveil-new-game-codename/</guid><comments>http://www.tuaw.com/2009/10/20/tuaw-exclusive-makers-of-aurora-feint-unveil-new-game-codename/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.tuaw.com/category/gaming/" rel="tag">Gaming</a>, <a href="http://www.tuaw.com/category/software/" rel="tag">Software</a>, <a href="http://www.tuaw.com/category/odds-and-ends/" rel="tag">Odds and ends</a>, <a href="http://www.tuaw.com/category/freeware/" rel="tag">Freeware</a>, <a href="http://www.tuaw.com/category/iphone/" rel="tag">iPhone</a>, <a href="http://www.tuaw.com/category/app-store/" rel="tag">App Store</a>, <a href="http://www.tuaw.com/category/ipod-touch/" rel="tag">iPod touch</a></p><div align="center"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.tuaw.com/media/2009/10/aurorafeintvsltuaw.jpg" /><br />
<div align="left"><em>Aurora Feint</em> was <a href="http://www.tuaw.com/2009/06/25/tuaw-interviews-openfeints-peter-relan-net-jacobsen-and-jason/">one of the iPhone's first big games</a>, way back in the early days of the App Store. Since then, the company behind that first hit has added on <a href="http://www.tuaw.com/2008/12/24/aurora-feint-announces-two-new-iphone-games/">a few different games in the same universe</a>, each with their own separate features and focus, but all in the same vein of puzzle-based RPG. Today, Aurora Feint, Inc. has pulled back the curtain just slightly to reveal their very first original effort since that initial App Store release. The game is only codenamed so far -- they're calling it "VSL" -- but the developers at Aurora Feint plan to turn it into a "showcase" of what's possible with <a href="http://www.tuaw.com/2009/10/15/apple-relents-in-app-purchase-for-free-apps-allows-demo-to-paid/">Apple's new policy of allowing free apps to provide content on demand</a>.<br />
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Above is the very first screenshot of the yet-to-be revealed game, and TUAW got a chance to talk exclusively with both Peter Relan and Jason Citron of <em>Aurora Feint</em> about the new game, what it'll be like, and how it'll integrate with <a href="http://www.tuaw.com/2009/02/18/aurora-feint-devs-share-their-social-code-in-openfeint/">their growing social gaming platform, OpenFeint</a>. Click the link below to read on.</div>
</div><p><a href="http://www.tuaw.com/2009/10/20/tuaw-exclusive-makers-of-aurora-feint-unveil-new-game-codename/" rel="bookmark">Continue reading <em>TUAW exclusive: Makers of Aurora Feint unveil new game, codenamed "VSL"</em></a></p><p style="padding:5px;clear:both;"><a href="http://www.tuaw.com">TUAW</a><a href="http://www.tuaw.com/2009/10/20/tuaw-exclusive-makers-of-aurora-feint-unveil-new-game-codename/">TUAW exclusive: Makers of Aurora Feint unveil new game, codenamed "VSL"</a> originally appeared on <a href="http://www.tuaw.com">The Unofficial Apple Weblog (TUAW)</a> on Tue, 20 Oct 2009 23:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://aurorafeint.com/>Read</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2009/10/20/tuaw-exclusive-makers-of-aurora-feint-unveil-new-game-codename/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/forward/19202877/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2009/10/20/tuaw-exclusive-makers-of-aurora-feint-unveil-new-game-codename/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>apple</category><category>aurora-feint</category><category>chat</category><category>codename</category><category>content</category><category>exclusive</category><category>gaming</category><category>in-app-purchases</category><category>interview</category><category>iphone</category><category>ipod-touch</category><category>jason-citron</category><category>microtransactions</category><category>openfeint</category><category>peter-relan</category><category>puzzle-based-rpg</category><category>social-gaming</category><category>tuaw</category><category>virtual-goods</category><category>vsl</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Tue, 20 Oct 2009 23:00:00 EST</pubDate></item><item><title><![CDATA[Shazam picking up investors, boasts 50 million users]]></title><link>http://www.tuaw.com/2009/10/20/shazam-picking-up-investors-boasts-50-million-users/</link><guid isPermaLink="true">http://www.tuaw.com/2009/10/20/shazam-picking-up-investors-boasts-50-million-users/</guid><comments>http://www.tuaw.com/2009/10/20/shazam-picking-up-investors-boasts-50-million-users/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.tuaw.com/category/software/" rel="tag">Software</a>, <a href="http://www.tuaw.com/category/developer/" rel="tag">Developer</a>, <a href="http://www.tuaw.com/category/iphone/" rel="tag">iPhone</a>, <a href="http://www.tuaw.com/category/app-store/" rel="tag">App Store</a>, <a href="http://www.tuaw.com/category/music/" rel="tag">Music</a></p><img width="227" vspace="4" hspace="4" height="328" border="1" align="right" alt="" src="http://www.blogcdn.com/www.tuaw.com/media/2009/10/shazamappscree.jpg" /><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=284993459&amp;mt=8">Shazam</a> is one of the first apps I actually used in context on the iPhone, and while <a href="http://www.tuaw.com/2009/06/19/shazam-updated-to-1-7-adds-location-awareness/">we haven't heard much</a> about the app <a href="http://www.tuaw.com/2008/07/10/shazam-for-the-iphone/">since it debuted way back</a> in the early days of the App Store, apparently the company itself has been blowing up, thanks to the free app. They've <a href="http://www.reuters.com/article/marketsNews/idCAN1319606720091014?rpc=44">picked up a nice round of investment</a> from venture capitalists, and <a href="http://www.shazam.com/music/web/home.html">the service itself</a> now boasts over 50 million users (by comparison, Last.fm <a href="http://en.wikipedia.org/wiki/Last.fm">claims only 30 million</a>, but they've gotten way more press than Shazam's service, including <a href="http://mashable.com/2009/10/07/xbox-live-social-networking/">recent integration on Xbox Live</a>). That's a heck of an achievement, and Apple is a huge part of it -- not only did Shazam make a big splash on their iPhone app, but they say that Apple actually helped connect the VCs and the company together. That's an interesting peek behind the scenes at what Apple is doing for one of the App Store's oldest and most popular free apps.<br />
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As for why Shazam is so popular, the VCs say they can see the platform as a "springboard" for selling music, advertising, and a few other commodities. Currently Shazam's free app only lets you tag five songs a month (a limit I never hit and thus didn't know about, even though I would say that I do use the app regularly), but they're planning a paid version that will allow unlimited identification of songs through the iPhone's microphone. I don't know how well that will sell (it's hard to believe that people will pay $5 for a service they are already using for free, though perhaps I'm underestimating the amount of music that people want to "tag"), but it's clear that Shazam is a company that is making the absolute best of having an extremely popular free app on the App Store.<p style="padding:5px;clear:both;"><a href="http://www.tuaw.com">TUAW</a><a href="http://www.tuaw.com/2009/10/20/shazam-picking-up-investors-boasts-50-million-users/">Shazam picking up investors, boasts 50 million users</a> originally appeared on <a href="http://www.tuaw.com">The Unofficial Apple Weblog (TUAW)</a> on Tue, 20 Oct 2009 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.reuters.com/article/marketsNews/idCAN1319606720091014?rpc=44>Read</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2009/10/20/shazam-picking-up-investors-boasts-50-million-users/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/forward/19201805/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2009/10/20/shazam-picking-up-investors-boasts-50-million-users/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>advertising</category><category>app-store</category><category>free-app</category><category>freeware</category><category>identification</category><category>investors</category><category>iphone</category><category>ipod-touch</category><category>last-fm</category><category>music</category><category>shazam</category><category>social-network</category><category>venture-capitalists</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Tue, 20 Oct 2009 10:30:00 EST</pubDate></item><item><title><![CDATA[New Macs, something else tomorrow?]]></title><link>http://www.tuaw.com/2009/10/19/new-macs-something-else-tomorrow/</link><guid isPermaLink="true">http://www.tuaw.com/2009/10/19/new-macs-something-else-tomorrow/</guid><comments>http://www.tuaw.com/2009/10/19/new-macs-something-else-tomorrow/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.tuaw.com/category/desktops/" rel="tag">Desktops</a>, <a href="http://www.tuaw.com/category/hardware/" rel="tag">Hardware</a>, <a href="http://www.tuaw.com/category/odds-and-ends/" rel="tag">Odds and ends</a>, <a href="http://www.tuaw.com/category/imac/" rel="tag">iMac</a></p><div align="center"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.tuaw.com/media/2009/10/imac-updates.jpg" /></div>
Engadget is the <a href="http://www.engadget.com/2009/10/19/apple-to-introduce-host-of-new-machines-new-multitouch-input-de/">latest to report a rumor</a> that's been <a href="http://www.tuaw.com/2009/09/30/rumor-roundup-imac-and-mac-mini-due-to-refresh-before-october-9/">circulating for months</a>: tomorrow may be the day that we finally see those new Macs we've been waiting on. <a href="http://daringfireball.net/linked/2009/10/19/tomorrow">John Gruber claims</a> we're going to see new MacBooks and iMacs (which we'll rate as "expected"), updated Mac minis (wouldn't be a huge surprise, though we haven't heard that so much about that one, particularly not a mini bundled with Mac OS X Server -- a very nice idea, though), and something called a "Magic Mouse," as well as <a href="http://www.tuaw.com/2009/10/02/new-star-trek-ish-apple-multitouch-patent-surfaces/">a multitouch trackpad accessory</a>. I have to admit: those last two sound less likely than <a href="http://daringfireball.net/2009/09/rock_and_roll_prelude">the iPod touch camera</a> -- while the new MacBooks and iMacs definitely wouldn't be out of place before a holiday season, breaking out brand new accessories without an event to back them up isn't really Apple's style.<br />
<br />
But then again, ours is not to judge: the rumors say new mice and some sort of multitouch trackpad, so that's what we're passing on to you. Believe it or not, as you will. We'll of course be up and refreshing Apple's store constantly here at TUAW -- if anything new shows up there, you'll see it here ASAP.<p style="padding:5px;clear:both;"><a href="http://www.tuaw.com">TUAW</a><a href="http://www.tuaw.com/2009/10/19/new-macs-something-else-tomorrow/">New Macs, something else tomorrow?</a> originally appeared on <a href="http://www.tuaw.com">The Unofficial Apple Weblog (TUAW)</a> on Mon, 19 Oct 2009 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.engadget.com/2009/10/19/apple-to-introduce-host-of-new-machines-new-multitouch-input-de/>Read</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2009/10/19/new-macs-something-else-tomorrow/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/forward/19201776/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2009/10/19/new-macs-something-else-tomorrow/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>daring-fireball</category><category>desktop</category><category>expected</category><category>gruber</category><category>imacs</category><category>ipod-touch</category><category>macs</category><category>magic-mouse</category><category>multitouch</category><category>rumors</category><category>trackpad</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Mon, 19 Oct 2009 22:00:00 EST</pubDate></item><item><title><![CDATA[Rock Band out for $9.99 on the iPhone... but fails to thrill]]></title><link>http://www.tuaw.com/2009/10/19/rock-band-out-for-9-99-on-the-iphone/</link><guid isPermaLink="true">http://www.tuaw.com/2009/10/19/rock-band-out-for-9-99-on-the-iphone/</guid><comments>http://www.tuaw.com/2009/10/19/rock-band-out-for-9-99-on-the-iphone/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.tuaw.com/category/analysisopinion/" rel="tag">Analysis / Opinion</a>, <a href="http://www.tuaw.com/category/gaming/" rel="tag">Gaming</a>, <a href="http://www.tuaw.com/category/software/" rel="tag">Software</a>, <a href="http://www.tuaw.com/category/iphone/" rel="tag">iPhone</a>, <a href="http://www.tuaw.com/category/app-store/" rel="tag">App Store</a>, <a href="http://www.tuaw.com/category/ipod-touch/" rel="tag">iPod touch</a>, <a href="http://www.tuaw.com/category/music/" rel="tag">Music</a></p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.tuaw.com/media/2009/10/rockbandiphoness.jpg" alt="" />The good news is that EA has released <em>Rock Band</em> for the iPhone and iPod touch, and you can <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=333307161&amp;mt=8">pick it up from the App Store</a> right now. The bad news is that it seems like a pretty tough sell -- despite the relatively high price tag (<a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=326916014&amp;mt=8"><span style="font-style: italic;">Tap Tap Revenge 3</span>,</a> a similar music game, is currently 99 cents and <a href="http://www.tuaw.com/2009/10/17/devs-quickly-move-to-new-models-after-in-app-purchase-change/">headed for free</a>), there's not much new here. <br /> <br /> Sure, there is four-device Bluetooth multiplayer, and that's something that Tapulous' game has never had. But other than that, it <a href="http://www.wired.com/gadgetlab/2009/10/rock-band-iphone/">seems like this is basically EA's cash in on the tapping concept</a> -- the draw of <span style="font-style: italic;">Rock Band</span> has been getting together with your friends and jamming out the hits on those fake instruments, and touching a button-less screen by yourself doesn't have the same effect. Singing is included, but you're still just tapping out notes for that -- it seems like they missed a lot of potential fun there. And even some of the fun things from the console version like the drum fills for overdrive and the character avatars are missing here.<br /> <br /> If you don't like <a href="http://www.rockband.com/forums/showthread.php?s=5dc6f6fb78c3d0d8a66f4b935b4bb6d2&amp;t=168070">the 20 songs included with the game</a>, you can download others at 50 cents (in two-song packs for a buck each), but most people probably shouldn't even bother at that price -- just stick with Tapulous' game unless you really love Rock Band and its aesthetics (even then, I haven't seen <a href="http://en.wikipedia.org/wiki/Harmonix_Music_Systems">my much-beloved Harmonix</a> mentioned anywhere with this port, <strike>so I doubt they're even involved</strike>.<strong> Update:</strong> They are listed on the game's splash screen, however, according to our readers). <br /> <br /> Even if you want to try this one, wait for the inevitable price drop -- if the game really lived up to its name as the premiere music experience you'll find on the consoles, it might be worth it, but all indications are, unfortunately, that it doesn't.<br /> <br />
<div class="postgallery">
<h3 style="text-align: center;" class="clearfix"><span>Gallery:</span> <a href="http://www.joystiq.com/photos/rock-band-iphone-ipod-touch/">Rock Band iPhone / iPod Touch</a></h3>
<ul>
    <div style="text-align: center;"><a href="http://www.joystiq.com/photos/rock-band-iphone-ipod-touch/2351660/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/7_deploy_clean_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/rock-band-iphone-ipod-touch/2351659/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/5_vocals_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/rock-band-iphone-ipod-touch/2351658/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/4_bass_clean_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/rock-band-iphone-ipod-touch/2351657/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/3_drums_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/rock-band-iphone-ipod-touch/2351656/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/6_unison_clean_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/rock-band-iphone-ipod-touch/2351655/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/2_guitar_thumbnail.jpg" alt="" title="" /></a></div>
</ul>
</div>
<div style="text-align: center;"> </div><p style="padding:5px;clear:both;"><a href="http://www.tuaw.com">TUAW</a><a href="http://www.tuaw.com/2009/10/19/rock-band-out-for-9-99-on-the-iphone/">Rock Band out for $9.99 on the iPhone... but fails to thrill</a> originally appeared on <a href="http://www.tuaw.com">The Unofficial Apple Weblog (TUAW)</a> on Mon, 19 Oct 2009 21:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.joystiq.com/2009/10/19/rock-band-available-on-iphone-the-future-of-simulated-rocking-i/>Read</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2009/10/19/rock-band-out-for-9-99-on-the-iphone/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/forward/19201740/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2009/10/19/rock-band-out-for-9-99-on-the-iphone/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>app-store</category><category>downloadable-music</category><category>ea</category><category>ea-mobile</category><category>harmonix</category><category>iphone</category><category>ipod-touch</category><category>music-game</category><category>release</category><category>rock-band</category><category>tapping</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Mon, 19 Oct 2009 21:30:00 EST</pubDate></item><item><title><![CDATA[Devs quickly move to new models after in-app purchase change]]></title><link>http://www.tuaw.com/2009/10/17/devs-quickly-move-to-new-models-after-in-app-purchase-change/</link><guid isPermaLink="true">http://www.tuaw.com/2009/10/17/devs-quickly-move-to-new-models-after-in-app-purchase-change/</guid><comments>http://www.tuaw.com/2009/10/17/devs-quickly-move-to-new-models-after-in-app-purchase-change/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.tuaw.com/category/analysisopinion/" rel="tag">Analysis / Opinion</a>, <a href="http://www.tuaw.com/category/gaming/" rel="tag">Gaming</a>, <a href="http://www.tuaw.com/category/software/" rel="tag">Software</a>, <a href="http://www.tuaw.com/category/odds-and-ends/" rel="tag">Odds and ends</a>, <a href="http://www.tuaw.com/category/freeware/" rel="tag">Freeware</a>, <a href="http://www.tuaw.com/category/apple/" rel="tag">Apple</a>, <a href="http://www.tuaw.com/category/developer/" rel="tag">Developer</a>, <a href="http://www.tuaw.com/category/iphone/" rel="tag">iPhone</a>, <a href="http://www.tuaw.com/category/app-store/" rel="tag">App Store</a>, <a href="http://www.tuaw.com/category/ipod-touch/" rel="tag">iPod touch</a></p><img align="right" src="http://www.blogcdn.com/www.tuaw.com/media/2009/09/inappdw928.jpg" alt="" />It was just yesterday that <a href="http://www.tuaw.com/2009/10/15/apple-relents-in-app-purchase-for-free-apps-allows-demo-to-paid/">Apple announced they would allow free apps to enable in-app purchases</a>, and developers are already jumping on the "get the app for free, buy the content later" business model as quickly as they can. ngmoco came out swinging, as Touch Arcade reports, with both <a href="http://toucharcade.com/2009/10/15/rolando-2-chapter-1-now-available-for-free-dlc/">a free intro version of <em>Rolando 2</em></a> out for purchase, with later chapters of the game as add-ons. They've also been working on <a href="http://www.pocketgamer.co.uk/r/iPhone/Eliminate/news.asp?c=16211">a shooter called <em>Eliminate</em></a>, and we're now <a href="http://toucharcade.com/2009/10/15/ngmocos-eliminate-will-be-free/">told that title will be free as well</a>, with extra content to buy later. <br />
<br />
The creators of <a href="http://www.urban-rivals.com/"><em>Urban Rivals</em></a>, an app that is based on <a href="http://www.tuaw.com/2009/09/25/iphone-tcg-to-charge-9-99-for-in-app-purchases/">a virtual trading card game</a>, have let us know that they too plan to go the free-with-microtransactions model as soon as their app is released, and though we haven't actually heard from Tapulous, <a href="http://www.tuaw.com/2009/10/06/tuaw-interview-andrew-lacy-of-tapulous-on-tap-tap-revenge-3/">Andrew Lacy told us outright</a> that the only reason <em>Tap Tap Revenge 3</em> had a 99 cent price tag on it was because of Apple's limitation, so we'll expect that app to go free as soon as it can.<br />
<br />
Clearly, there's a drive for this model on the developer side, but the question will be just how much this echoes with consumers -- certainly the "download a trial, buy more later" model has worked well on other platforms, so we can expect it to work here on the App Store as well. But on the other hand, just as when the App Store first opened for business, it's a very "wild west" moment -- everybody and their brother is offering up in-app transactions, and they're all of varying prices and quality. <br />
<br />
My guess is that we'll see a few "hits" -- a few free apps that everybody buys content for (<em>Tap Tap Revenge 3</em> is a good guess; considering that because you know most of those songs, there's much less guessing on what the quality of the transactions will give you). At the same time, there will likely be apps that everyone agrees aren't worth the in-app purchase (it's <a href="http://www.joystiq.com/2006/04/03/download-oblivions-horse-armor-for-a-price/">the old story of "horse armor"</a> when Xbox Live started doing microtransactions). Until we find a good balance, where quality meets price, odds are that it'll be tough for consumers to know just what's worth it, and thus tough for developers to convince them that their content is.<p style="padding:5px;clear:both;"><a href="http://www.tuaw.com">TUAW</a><a href="http://www.tuaw.com/2009/10/17/devs-quickly-move-to-new-models-after-in-app-purchase-change/">Devs quickly move to new models after in-app purchase change</a> originally appeared on <a href="http://www.tuaw.com">The Unofficial Apple Weblog (TUAW)</a> on Sat, 17 Oct 2009 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://toucharcade.com/2009/10/15/rolando-2-chapter-1-now-available-for-free-dlc/>Read</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2009/10/17/devs-quickly-move-to-new-models-after-in-app-purchase-change/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/forward/19199194/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2009/10/17/devs-quickly-move-to-new-models-after-in-app-purchase-change/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>andrew-lacy</category><category>developers</category><category>eliminate</category><category>free</category><category>freeware</category><category>horse-armor</category><category>in-app-purchases</category><category>iphone</category><category>ipod-touch</category><category>ngmoco</category><category>rolando-2</category><category>tapulous</category><category>urban-rivals</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Sat, 17 Oct 2009 12:00:00 EST</pubDate></item><item><title><![CDATA[Pachter: iPod touch is "dangerous" for game publishers]]></title><link>http://www.tuaw.com/2009/10/17/pachter-ipod-touch-is-dangerous-for-game-publishers/</link><guid isPermaLink="true">http://www.tuaw.com/2009/10/17/pachter-ipod-touch-is-dangerous-for-game-publishers/</guid><comments>http://www.tuaw.com/2009/10/17/pachter-ipod-touch-is-dangerous-for-game-publishers/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.tuaw.com/category/analysisopinion/" rel="tag">Analysis / Opinion</a>, <a href="http://www.tuaw.com/category/gaming/" rel="tag">Gaming</a>, <a href="http://www.tuaw.com/category/hardware/" rel="tag">Hardware</a>, <a href="http://www.tuaw.com/category/software/" rel="tag">Software</a>, <a href="http://www.tuaw.com/category/apple/" rel="tag">Apple</a>, <a href="http://www.tuaw.com/category/iphone/" rel="tag">iPhone</a>, <a href="http://www.tuaw.com/category/holidays/" rel="tag">Holidays</a>, <a href="http://www.tuaw.com/category/ipod-touch/" rel="tag">iPod touch</a></p><img align="right" alt="" src="http://www.blogcdn.com/www.tuaw.com/media/2009/09/ipod-touch-3up-1.jpg" />It's been just over a year since we officially noticed that <a href="http://www.tuaw.com/2008/09/09/apple-positions-ipod-touch-as-a-gaming-device/">Apple was pushing towards gaming on the iPod touch</a>, and while their advertising <a href="http://www.tuaw.com/2009/10/01/game-on-apple-highlights-sports-games-in-new-ad/">hasn't stopped pushing</a>, the actual push hasn't quite gotten to a shove. If you look at this holiday season, certainly the iPod touch is a popular device, butt kids are still asking for the <a href="http://en.wikipedia.org/wiki/PSP_Go">PSP Go</a> and the <a href="http://en.wikipedia.org/wiki/Nintendo_DSi">Nintendo DSi</a>, handheld units meant specifically for gaming. If Apple wants to trounce gaming the same way they've <a href="http://www.tuaw.com/2009/05/29/iphone-nabs-59-of-smartphone-net-traffic-43-of-mobile-web-tr/">trounced the smartphone market</a> with the iPhone, they've got a long road to travel.<br />
<br />
But don't count them out yet, says analyst Michael Pachter -- he says <a href="http://www.pocketgamer.co.uk/r/iPhone/iPhone/news.asp?c=16206">the iPod touch is the "most dangerous thing that ever happened to the [major video game] publishers</a>, ever." Apple's main handheld gaming device is $200 this Christmas, but he says next year it'll be $149, and the year after that, maybe $129. When, in the future, you can put down $99 and walk away with an iPod touch, says Pachter, then "every nine year old kid is going to have one of those instead of a DS or a PSP, and if you train kids that this is the game that you want to play... How about <em>Tetris</em>? Why would you pay USD 20 for <em>Tetris</em> when you can get it for USD 6.99 or USD 3.99 on iPod touch?"<br />
<br />
Interesting point. It's true that console manufacturers have been hesitant to lower prices on their products (in fact, Sony's latest version of the PSP actually had a price increase), while Apple seems committed to pushing the prices on iPods ever cheaper. And yes, as long as companies keep releasing the same games on both devices for $30 on the DS and less than $10 on the App Store (and why shouldn't they -- no packaging, no distribution costs), people will go for the cheaper one. I don't expect to see the iPod touch as a huge winner this year (as a gaming competitor, I mean -- of course it'll sell by the truckloads), but Pachter seems right: wait until the prices drop, and the iPod touch might have traditional gaming devices shaking in their D-pads.<p style="padding:5px;clear:both;"><a href="http://www.tuaw.com">TUAW</a><a href="http://www.tuaw.com/2009/10/17/pachter-ipod-touch-is-dangerous-for-game-publishers/">Pachter: iPod touch is "dangerous" for game publishers</a> originally appeared on <a href="http://www.tuaw.com">The Unofficial Apple Weblog (TUAW)</a> on Sat, 17 Oct 2009 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.pocketgamer.co.uk/r/iPhone/iPhone/news.asp?c=16206>Read</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2009/10/17/pachter-ipod-touch-is-dangerous-for-game-publishers/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/forward/19199196/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2009/10/17/pachter-ipod-touch-is-dangerous-for-game-publishers/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>app-store</category><category>apple</category><category>competition</category><category>gamers</category><category>gaming</category><category>iphone</category><category>ipod-touch</category><category>nintendo</category><category>sony</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Sat, 17 Oct 2009 08:00:00 EST</pubDate></item><item><title><![CDATA[3GS shortages expected overseas due to demand]]></title><link>http://www.tuaw.com/2009/10/16/3gs-shortages-expected-overseas-due-to-demand/</link><guid isPermaLink="true">http://www.tuaw.com/2009/10/16/3gs-shortages-expected-overseas-due-to-demand/</guid><comments>http://www.tuaw.com/2009/10/16/3gs-shortages-expected-overseas-due-to-demand/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.tuaw.com/category/analysisopinion/" rel="tag">Analysis / Opinion</a>, <a href="http://www.tuaw.com/category/apple/" rel="tag">Apple</a>, <a href="http://www.tuaw.com/category/iphone/" rel="tag">iPhone</a></p><div align="center"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.tuaw.com/media/2009/10/italy-iphone-plan-520x306.jpg" /></div>
It's like Econ 101 with the iPhone lately, <a href="http://sanjose.bizjournals.com/sanjose/stories/2009/10/12/daily73.html">says our old friend Piper Jaffray analyst Gene Munster</a>. Demand is high, supplies are low, and so shortages are apparently expected. Especially in international markets, there just aren't enough iPhones to go around -- Munster cites a fellow analyst's report that 3 Italia, the Italian company charged with selling Apple's smartphone in that country, is selling 20K iPhones, but could be selling many more if they had the stock to do so.<br />
<br />
Of course, they probably don't need to -- iPhone sales are already <a href="http://www.tuaw.com/2009/07/21/apple-reports-2009-q3-earnings-8-34b-in-revenues-profit-of-1/">holding the company up above expectations</a>, and Apple may even be figuring that a little demand never hurt anybody. Why sell a ton of phones when you're already selling more than you expected to? I doubt it's as mysterious as that (they probably expected to sell a certain number and it turns out there are more iPhone fans than they counted on overseas), but even if shortages happen, no one's going to be second guessing Apple's strategy. As far as straight results go for the iPhone, they haven't done anything wrong yet.<br />
<br />
[via <a href="http://www.9to5mac.com/iPhone-3GS-shortages">9to5Mac</a>]<p style="padding:5px;clear:both;"><a href="http://www.tuaw.com">TUAW</a><a href="http://www.tuaw.com/2009/10/16/3gs-shortages-expected-overseas-due-to-demand/">3GS shortages expected overseas due to demand</a> originally appeared on <a href="http://www.tuaw.com">The Unofficial Apple Weblog (TUAW)</a> on Fri, 16 Oct 2009 09:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://sanjose.bizjournals.com/sanjose/stories/2009/10/12/daily73.html>Read</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2009/10/16/3gs-shortages-expected-overseas-due-to-demand/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/forward/19198032/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2009/10/16/3gs-shortages-expected-overseas-due-to-demand/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>20000-iphones</category><category>3-italia</category><category>apple</category><category>demand</category><category>iphone</category><category>iphone-sales</category><category>iphone3gs</category><category>sales</category><category>supply</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Fri, 16 Oct 2009 09:15:00 EST</pubDate></item><item><title><![CDATA[Blog Action Day: Five apps to help save the world]]></title><link>http://www.tuaw.com/2009/10/15/blog-action-day-five-apps-to-help-save-the-world/</link><guid isPermaLink="true">http://www.tuaw.com/2009/10/15/blog-action-day-five-apps-to-help-save-the-world/</guid><comments>http://www.tuaw.com/2009/10/15/blog-action-day-five-apps-to-help-save-the-world/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.tuaw.com/category/features/" rel="tag">Features</a>, <a href="http://www.tuaw.com/category/education/" rel="tag">Education</a>, <a href="http://www.tuaw.com/category/otherevents/" rel="tag">Other Events</a>, <a href="http://www.tuaw.com/category/freeware/" rel="tag">Freeware</a>, <a href="http://www.tuaw.com/category/internet/" rel="tag">Internet</a>, <a href="http://www.tuaw.com/category/apple/" rel="tag">Apple</a>, <a href="http://www.tuaw.com/category/iphone/" rel="tag">iPhone</a>, <a href="http://www.tuaw.com/category/app-store/" rel="tag">App Store</a>, <a href="http://www.tuaw.com/category/ipod-touch/" rel="tag">iPod touch</a></p><div style="text-align: center;"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.tuaw.com/media/2009/10/blogactionday.jpg" /></div>
TUAW is participating in this year's <a href="http://www.blogactionday.org/">Blog Action Day</a> on 10/15, an annual event in which bloggers around the world aim to spark discussion and awareness of serious and important issues. This year's topic is climate change, and fortunately, <a href="http://www.tuaw.com/2007/10/15/how-green-is-apple/">just like last year</a>, we in the Apple community are in a pretty good place -- the company <a href="http://www.tuaw.com/2008/10/14/apple-products-announced-today-easy-being-green/">makes it a point to stay as green as possible</a>, they have <a href="http://www.apple.com/pr/bios/gore.html">Al Gore on their board</a>, and they <a href="http://www.apple.com/recycling/">make it safe and easy to dispose of their products</a> in an environmentally friendly way. But there's always more we can do, from person to person -- making the earth a better place to live is going to take all of us working together.<br /> <br /> And so, here's five iPhone and iPod touch apps you can use to find out what <em>you</em> can do to take action on climate change. Some are paid, some are free, but all of them will give you fun and useful ways to help find approaches to dealing with climate change in your own behavior and life.<p><a href="http://www.tuaw.com/2009/10/15/blog-action-day-five-apps-to-help-save-the-world/" rel="bookmark">Continue reading <em>Blog Action Day: Five apps to help save the world</em></a></p><p style="padding:5px;clear:both;"><a href="http://www.tuaw.com">TUAW</a><a href="http://www.tuaw.com/2009/10/15/blog-action-day-five-apps-to-help-save-the-world/">Blog Action Day: Five apps to help save the world</a> originally appeared on <a href="http://www.tuaw.com">The Unofficial Apple Weblog (TUAW)</a> on Thu, 15 Oct 2009 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.blogactionday.org/>Read</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2009/10/15/blog-action-day-five-apps-to-help-save-the-world/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/forward/19196500/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2009/10/15/blog-action-day-five-apps-to-help-save-the-world/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>al-gore</category><category>app-store</category><category>apple</category><category>blog-action-day</category><category>blog-action-day-2009</category><category>carbon-calc</category><category>climate change</category><category>climate-change</category><category>ClimateChange</category><category>environmental</category><category>gas-cubby-lite</category><category>goodguide</category><category>green</category><category>iphone</category><category>ipod-touch</category><category>pocket-garden</category><category>pollution</category><category>products</category><category>tuaw</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Thu, 15 Oct 2009 15:00:00 EST</pubDate></item></channel></rss>